... 19 moreA detailed walkthrough of the error, its code path and all known details is as follows:--- Head --Thread: Render threadStacktrace:at net.minecraftforge.fml.config.ConfigFileTypeHandler.lambda$reader$1(ConfigFileTypeHandler.java:60) ~[?:?] {re:classloading}at net.minecraftforge...
Prevent client/server portal travel desync on low render distance settings (MCPE-158167)若渲染距离...
[07:58:08] [Render thread/INFO]: 准备生成区域中:0%[07:58:09] [Render thread/INFO]: 准备生成区域中:0%[07:58:09] [Render thread/INFO]: 准备生成区域中:0%[07:58:10] [Render thread/INFO]: 准备生成区域中:7%[07:58:10] [Render thread/INFO]: 准备生成区域中:63%[07:58:10] [Rend...
Render Distance Chunks: 8Mipmaps: 4Anisotropic Filtering: 1Antialiasing: 0Multitexture: falseShaders: BSL v8.0.01 kaniol汉化 修改.zipOpenGlVersion: 4.6.0 NVIDIA 462.80OpenGlRenderer: GeForce GTX 1060/PCIe/SSE2OpenGlVendor: NVIDIA CorporationCpuCount: 12-- OptiFabric --Details:OptiFine jar ...
错误日志会生成在游戏主目录\.minecraft\crash-reports文件夹里,你需要分析的便是修改日期最晚的一份报告。 这里举一份亡灵战争弥赛亚正式版客户端1.2.9的错误日志的例子,以便让你熟悉Minecraft错误日志的基本结构。 --- Minecraft Crash Report ---// Shall we play a game?Time: 22-7-30 上午12:07Description...
MORE INFORMATION Client:Aristois Client by:Alexander/Deftware Features: Search bar – Search for any mod in the Gui and access it’s settings Combat Settings – Edit all of your combat mod settings in one location Main Menu – Customise or disable the main menu of the game ...
alternative and should work on every other server. There are also 2 additional automatic map selection modes whenServermode isn't an option. Read more about them in the tooltip of the setting. Old map is not in the map menu?This can mean 2 things: the server address has changed or the...
Rabbits are now more likely to spawn in Groves than before 兔子现在更常生成于雪林 Foxes are now less likely to spawn in Groves than before 狐狸现在更少生成于雪林 BLOCKS 方块 Fixed occasional double placement of blocks when bridging (MCPE-123455) ...
打开后,我们会看见很多指令。PC玩家应该会发现这就是游戏中可以使用的指令代码我们需要修改的是gfx_renderdistance:x这个选项。 来自iPhone客户端9楼2013-09-14 21:54 收起回复 gundamseedwh 末影人 13 这个x可以改成0〜3的数字。设置菜单中所谓的高画质是2,低画质是3。这里0是最高视距(看得最远);1是高...
35 renderDistance 视距 2–32(若不借助外部编辑)32位或内存小于1GB的电脑上最大为16 12(64位),8(32位) 36 simulationDistance 以玩家为圆心的模拟距离 5–32(若不借助外部编辑)32位或内存小于1GB的电脑上最大为16 12(64位),8(32位) ...