The "minecraft:geometry.full_block" identifier provides a centered 1x1x1 cube geometryminecraft:geometry.full_block标识符会产生一个居中的1×1×1立方体When combined with a material_instances component with "render_layer": "opaque", it enables rendering-only capabilities previously included in the "...
// 注册private static BlockregisterBlock(String name,Block block){ModItems.registerItem(name,newBlockItem(block,newFabricItemSettings()));returnRegistry.register(Registries.BLOCK,newIdentifier(ExampleMod.MOD_ID,name),block);} 然而,之前我们编写的函数是一个private类型,无法被调用,因此我们需将其更改为pub...
src/main/resources/data/tutorialmod/worldgen/structure/923_house.json {// 用于结构行为的基础构建类(如额外的地形检查)"type":"minecraft:jigsaw",// 使用模板池的JSON文件的地址"start_pool":"tutorialmod:923_house/start_pool",// 结构分支产长度"size":2,// 距离中心方块最大的生成距离"max_distance...
identifier: string The property identifier. value?: boolean | number | string | Vector3 = null Data value of the property to set.Notes:This function can throw errors. Throws if the item stack is stackable.setLoresetLore(loreList?: string[]): void...
同一个东西在两个平台上有不同的名字。举个例子,MCP中的ResourceLocation在Yarn中叫做Identifier。光看...
BlockIdentifierObservableValidator BlockPalette BlockPaletteManager BrushShapeManager ClipboardChangeAfterEvent ClipboardChangeAfterEventSignal ClipboardItem ClipboardManager CurrentThemeChangeAfterEvent CurrentThemeChangeAfterEventSignal CurrentThemeColorChangeAfterEvent ...
publicclassExampleModimplementsModInitializer {//block creation[…] @OverridepublicvoidonInitialize() { Registry.register(Registry.BLOCK,newIdentifier("endarmor", "end_heart_block"), END_HEART_BLOCK); } } 运行游戏发现无法找到方块是因为没有创建方块物品 但是可以使用命令在创建这个方块 ...
replace_block_item false Boolean [EXPERIMENTAL] If true, the item will be registered as the item for this block. This item will be returned by default when the block is broken/picked. Note: the identifier for this item must match the block's identifier for this field t...
【求助!!】玩着玩着..错误日志:--- Minecraft 崩溃报告 ---// Don't do that.Time: 2022/5/6 下午10:31崩溃类型: mouseClicked event han
publicclassExampleModimplementsModInitializer{// block creation[…]@OverridepublicvoidonInitialize(){Registry.register(Registry.BLOCK,newIdentifier("endarmor","end_heart_block"),END_HEART_BLOCK);}} 运行游戏发现无法找到方块是因为没有创建方块物品 但是可以使用命令在创建这个方块 ...