CommandList Stuckonacommand,confusedorjustlookingforsomethingnew?Checkouthttp://www.youtube.com/user/spcmodforasimpledemoofmostofthecommandsthismodprovides. Tobringupthecommand"console"type'T'thentypeinthecommand.Belowisabriefrunthroughofthecommandlist: achievement<list|unlock>-Allowsyoutolistorunlock...
用法: /< command > [all]别名: lag,elag,egc,mem,emem,memory,ememory,uptime,euptime,tps,etps,entities,eentities give 介绍: 给某玩家一个物品。用法: /< command > < 玩家 > < 物品|物品ID > [数量 < 附魔名称[ 附魔等级] > 。。。]别名: egive heal 介绍: 治愈某玩家。用法: /< command ...
This command is buggy and may put you in the block you move to.keepitems - Turn this on and you will keep your items when you die.kill ¨C Kills the current player killall - Kills all of the specified entity type, this will destroy ALL entities (paintings, minecarts, etc) unless spec...
The /testfor command has a few different applications, mainly as an overview tool for counting objects or entities at a given location. It’s also a good way to check for particular players or items of interest. Whether you’re keeping tabs on your fellow players or a horde of zombies, ...
A reference document detailing the entities and damage sources used in addons for Minecraft: Bedrock Edition
/spreadplayersTeleports entities to random locations.Game DirectorsYes /stopStops the server. This command is for use on a dedicated server only.OwnerYes /stopsoundStops a sound.Game DirectorsYes /structureSaves or loads a structure in the world. See examples of this command in use in theStruct...
Search an interactive list of Minecraft blocks, items, mobs, entities, potions, ids and data values.
Camera Command摄像头命令 Added /camera command as part of the experimental Cameras toggle 加入了 /camera 命令作为实验性摄像头控制的一部分 This command can switch to custom camera perspectives or fade the screen 这个命令用于修改玩家的相机视角和屏幕的淡入淡出 Use /help camera to get a full list ...
If the relation is not applicable to the executing entity or there are no entities matching it, the selector returns zero elements. 若指定的关系不适用于当前执行实体,或此关系下没有匹配实体,则返回0个元素。 EXECUTE POSITIONED OVEREXECUTE POSITIONED OVERNew execute sub-command for finding positions ...
list <x> <y> <z>允许查看我位置可以生成的怪物不可以省略后面的坐标,光标指向的位置可能会被实体阻挡,导致输出结果不准确,可以使用相对位置 "~ ~ ~"也可以直接在要检查的位置放置粉色地毯,和无地毯指令的效果一致 entities <类型> mobcaps [选项]按照大类显示刷怪上限,以及这个类别中检测到了多少只怪默认显示...