用法: /< command > < 监狱名称 >别名: edeljail,remjail,eremjail,rmjail,ermjail delwarp 介绍: 删除一个地标。用法: /< command > < 地标名称 >别名: edelwarp,remwarp,eremwarp,rmwarp,ermwarp enchant 介绍: 附魔手中物品。用法: /< command > < 附魔名称 > [附魔等级]别名: eenchant,enchantmen...
因此,命令方块的全名应该是"minecraft:command_block"。 那么,结合我们耳熟能详的命令:/give,我想给自己一个命令方块,就可以输入"/give @s minecraft:command_block",但是通常情况下,玩命令的场合都是在原版,所以也可以把前缀略去(但是按下tab还是会自动补充),因此我输入"/give @s command_block"也是可以的。 ...
Name:"minecraft:command_block"},Data:1,TileEntityData:{Command:"/scoreboard players set input sec 128",auto:0},Time:1,DropItem:0,Passengers:[{id:"falling_block",BlockState:{Properties:{conditional:"false",facing:"up"},Name:"minecraft:chain_command_block"},Data:1,TileEntityData:{Command:...
Commands will still work with "carpet", but only new carpet name will be suggested in the command prompt 使用carpet 的命令仍有效,但预览中仅会显示建议的名称 "coral" was split into unique instances, namely "tube_coral", "brain_coral", "bubble_coral", "fire_coral", "horn_coral", "dead_...
Added the 'replace entity' overload to the '/loot' command 为'loot' 命令加入了 'replace entity' 重载 Fixed an issue with teleporting an entity to a chunk that has not been loaded since before 1.18.30 would result in the loss of that entity ...
Current location of the entity. Type: Vector3 Notes: This property can throw errors when used. nameTag nameTag: string; Given name of the entity. Type: string Notes: This property can't be edited in read-only mode. scoreboardIdentity read-only scoreboardIdentity?: ScoreboardIdentity; Returns...
Improved the performance of the locate biome command to mitigate stalls on the server while ...
This command is for use on a dedicated server only. Owner Yes /stopsound Stops a sound. Game Directors Yes /structure Saves or loads a structure in the world. See examples of this command in use in the Structure Blocks documentation. Game Directors Yes /summon Summons an entity. Game ...
commandblockoutput = true, dodaylightcycle = true, doentitydrops = true, dofiretick = true, domobloot = true, domobspawning = true, dotiledrops = true, doweathercycle = true, drowningdamage = true, falldamage = true, firedamage = true, keepinventory = false, ...