·radius:等级依赖函数,表示爆炸半径。 ·create_fire:布尔值,表示爆炸点周围是否会生成火焰。 ·block_interaction:爆炸于方块是如何交互的。可以为如下之一: ·none:无效果。 ·block:如同一个方块引发了该爆炸。blockExplosionDropDecay游戏规则将影响方块被爆炸影响时的掉落概率。 ·mob:如同一个生物造成了爆炸。mo...
加入重生半径游戏规则 players can specify in their worlds called spawnRadius. The concept was adapted from how Java Edition implemented it. It allows players to specify a number between 0 and 32 to create an allowed area for spawning to take place. So a spawn radius of 27 is a larger circle...
本次更新加入了几个命令相关的功能,以及扩展游戏的附加包和地图制作方面的更新。 新内容 物品 相机 重新加入了相机 只能通过使用 /give 命令来获得 命令格式 游戏规则 加入了spawnradius规则。 允许指定玩家的生成半径。 在世界设置中加入了新的“Respawn Radius”选项。 加入了sendcommandblockfeedback、maxcommandchainl...
|Minecraft Java版是指Windows、Mac OS与Linux平台上,使用Java语言开发的Minecraft版本。|正式版是Minecraft Java版经过一段时间的预览版测试后得到的稳定版本,也是众多材质、Mod与服务器插件会逐渐跟进的版本。官方启动器也会第一时间进行推送。 |建议玩家与服主关注其相关服务端、Mod与插件的更新,迎接新的正式版吧!专...
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);在指定坐标生成指定id指定皮肤的实体par1double为X坐标par2double为Y坐标par3double为Z坐标par4int为实体id(详见后面的实体id表)par5String为图片(在材质包的路径)Player类函数各种涉及玩家的函数Player.addItemCreativeInv(par1int, ...
minecraft:mob_spawner minecraft:moss_block minecraft:moss_carpet minecraft:mossy_cobblestone minecraft:mossy_cobblestone_double_slab minecraft:mossy_cobblestone_slab minecraft:mossy_cobblestone_stairs minecraft:mossy_cobblestone_wall minecraft:mossy_stone_brick_double_slab minecraft:mossy_stone_brick_slab minecraf...
Spawners: SpawnData, SpawnPotentials Containers: items, container name ("chest","furnace","shulker_box","barrel","smoker","blast_furnace","trapped_chest","hopper","dispenser","dropper","brewing_stand","campfire") Signs: text1-4 Lecterns: Book ...
Zombies, zombie villagers, husks, and drowned seek out and attack villagers within a 35– to 52.5–block radius (depending on regional difficulty)[Java Edition only] or a 16-block radius[Bedrock Edition only] (even when the villager is invisible). Zombies attempt to break down doors,...
import*asgameTestfrom'@minecraft/server-gametest'; gameTest .registerAsync('StarterTests','simpleMobTest',async(test: gameTest.Test) => {constattackerId ='fox';constvictimId ='chicken'; test.spawn(attackerId, { x:5, y:2, z:5}); test.spawn(victimId, { x:2, y:2, z:2}); test....
Modified raider spawning so they can only ever spawn in fully loaded chunks Raider现只能在强加载区块生成 Increased search radius for bell when starting a raid from 48 to 64 blocks 袭击中鸣钟的高亮范围从48格增加至64格 Fixed bugs Bug修复 ...