BlockEntity、Entity和PendingTicks记录代表了NBT变种中的串联根标签序列,它以短整数格式存储长度和多字节整数类型,而不是Java版或原始 NBT规范使用的大端序格式。 Version中的零值用于记录旧世界格式,更高的值被无限世界类型使用。 键值类型标签 标签字节 名称描述 ...
#Minecraft server properties#Sat Aug 24 11:06:22 CST 2013generator-settings=allow-nether=truelevel-name=worldenable-query=falseallow-flight=falseserver-port=25565level-type=DEFAULTenable-rcon=falselevel-seed=force-gamemode=falseserver-ip=max-build-height=256spawn-npcs=truewhite-list=falsespawn-...
level-seed= #地图种子号,用种子生成新世界用server-ip= #服务器IP,可不填max-build-height=256 #最高建筑高度spawn-npcs=true #地图是否生成NPC(村民等) true=是white-list=false #是否开启白名单功能 开启后,玩家加入联机游戏需服主在white-list.txt中添加玩家IDspawn-animals=true #地图生成动物online-mode...
为minecraft:spawn_entity 加入了 spawn_item_event 事件,生成物品时会调用该事件 Attribute "speed_multiplier" in the "minecraft:boostable" component is now being parsed correctly from json file. Old behavior is maintained for "format_version" lower than 1.20 with 1.35 value rather than what the jso...
Minecraft Java 版正式版 Oh, hello. I didn’t see you there! I was too busy inspecting these ...
Seed code:1594305760 System:PC/Mac 5.Village Cut in Half by Ravine You'll spawn right near a small village that’s close to a number of different biomes including plains, and ocean, and forests. The world is home to a large ravine, which is where you will find the ore you need to ...
基岩版于 2017 年 9 月 20 日推出,基于 2011 年发布的 Minecraft: Pocket Edition。 它将九种主要设备平台汇集在一个称为基岩引擎的单一代码库下。 它从头开始对《我的世界》进行了重写,并带来了平台的一些根本性变化,为令人兴奋的新开发社区铺平了道路。 此版本通常简称为基岩版 ...
These data values refer to the different types of blocks, items and other features on Java Edition and are used in many places in Minecraft. Block IDs are used to define blocks placed in the world. Item IDs are valid only for items (including items in ch
THE WILD UPDATE OUT TODAY ON JAVAJava 版荒野更新今日发布A Minecraft Java Release Minecraft Java 版正式版 Oh, hello. I didn’t see you there! I was too busy inspecting these mangrove tree roots. They’re all tangled up! What do you mean they’re supposed to be? Hey, that’s pretty ...
/seed(显示此世界种子) /setspeed [速度|重置](设置移动速度) /spawn(产生某个生物) /setblock(将一个方块变成另一个方块) /setidletimeout(设置自动踢出挂机玩家的时间) /spawnstack {NAME|ID|random}(产生一个合体的怪物NPC) /setworldspawn(设置出生点) /spawnpoint(设置某位玩家的出生点) ...