"weight":4//权重,最终概率是(权重/权重和)},{"data":{"Name":"minecraft:azalea"},"weight":7},{"data":{"Name":"minecraft:moss_carpet"},"weight":25},{"data":{"Name":"minecraft:grass"},"weight":50},{"data
例子:草地方块(Grass Block)草地方块有2个状态。这个例子取自文件grass.json,文件可以在assets/minecraft/blockstates目录下找到。文件:grass.json{"variants": {"snowy=false": [{ "model": "grass_normal" },{ "model": "grass_normal", "y": 90 },{ "model": "grass_normal", "y": 180 },{ "...
若泥土毗邻与草地(Grass),在亮度大于4的环境下泥土最终会变成草地。其转变过程没有精确时间,似乎是完全随机的,因此无法预测。泥土非常容易采集,而且经常在进行开采作业时大量掉落。无论以何种方式被破坏,它总会掉落资源块(Resource block),虽然用手挖也很快,不过用锹能够使作业更加迅速。用锄(Hoe)松土能够为植物创造...
Learn everything you need to know about the Grass Block in Minecraft. From how to obtain it to its various uses, we cover it all!
minecraft:structure_block minecraft:structure_void minecraft:sunflower minecraft:suspicious_gravel minecraft:suspicious_sand minecraft:sweet_berry_bush minecraft:tall_grass minecraft:target minecraft:tinted_glass minecraft:tnt minecraft:torch minecraft:torchflower minecraft:torchflower_crop minecraft:trapdoor minecra...
S: back A: strafe left D: strafe right Mouse: look around Space: jump Tab: toggle flying mode Building Selecting type of block to create: 1: brick 2: grass 3: sand Mouse left-click: remove block Mouse right-click: create block Quitting ESC: release mouse, then close window About...
Item ID minecraft:grass_block Legacy Item ID (1.12.2 and Below) minecraft:grass Numerical ID 2 Stackable Yes Max Stack Size 64 Hardness 0.6 Material Dirt Diggable Yes Min / Max State IDs 8 - 9 Grass Block Block States Block states are values assigned to a block that changes its state....
S: back A: strafe left D: strafe right Mouse: look around Space: jump Tab: toggle flying mode Building Selecting type of block to create: 1: brick 2: grass 3: sand Mouse left-click: remove block Mouse right-click: create block Quitting ESC: release mouse, then close window About...
"leaf_block" // The block that forms the canopy of the tree. bool "simplify_canopy" : opt // If 'true', the canopy uses a simple pattern. } object "canopy" : opt { object "canopy_offset" // Canopy position offset relative to the block above the trunk. { int "...
This is the start point denoted by the grass block. Dig a 1×2 tunnel of 4 blocks long from the start point, then put a mark there denoted by the gold block. Don't make it 1×3. That will only reduce the efficiency.Turn right, dig 4 blocks, then put another mark denoted by...