The best light level in Minecraft is 15. With this level, you can avoid monster spawning. The most straightforward light block to make with this light level is the Lantern, which has two types: “Standard Lantern” and “Soul Lantern”. Here’s a list ofall light sources in Minecraftand ...
在维度类型类型中加入了2个用于控制敌对生物生成的新字段: monster_spawn_block_light_limit为一整型值,用于控制防止敌对生物生成所需的方块光。 monster_spawn_light_level为一整数提供器,用于在指定范围内找到一个在与当前整体亮度比较下可以允许敌对生物生成的亮度值。 命令格式 /locatebiome 现在会返回目标位置的X...
测试的结果将以zip 文件的形式存到 debug/profiling/<yyyy-MM-dd_HH.mm.ss- [levelname]- [version]>.zip 中,如果包含到 bug 报告中,可以用于性能分析。确切的测试结果、输出格式,以及命名将会受到版本更改的影响。我们的计划是继续在生成的测试结果中迭代。 Client F3+L shortcut 客户端使用F3+L快捷键 Pres...
Endermen, Skeletons, Wither Skeletons and Piglins now spawn in a wider range of light levels in the Nether (from light level 0 to 11) 末影人,骷髅,凋灵骷髅和猪灵现在会在下界中更广的光照强度范围中生成(从光照强度等级0到11) This makes it possible for more types of mobs to spawn inside Net...
blockLight = block.getBlockLightLevel() mood = mood -(blockLight - 1)/ tickDelay if (mood ≥ 1.0): player.playSpookySound() mood = 0.0鑣 else if (mood < 0): mood = 0.0 翻译: 声明“更新情绪”方法(情绪): 设定变量“游戏刻延迟”值为6000 设定变量“最大光照等级”值为15 在以玩家为...
maxLightLevel = 15 block = select a random block in a 17×17×17 block cube centered around the player skyLight = block.getSkyLightLevel() if (skyLight > 0): mood = mood -(skyLight / maxLightLevel)* 0.015 else: blockLight = block.getBlockLightLevel() ...
创造(Creative)模式是Minecraft中主要的游戏模式之一。创造模式移除了游戏中的生存内容,并且允许玩家方便自由地飞行、创造和破坏结构,也使背景音乐发生改变。 玩家可以通过按下F3 + F4来打开游戏模式切换器[仅Java版],使用命令/gamemode creative、/gamemode 1[
Emit light at a light level of 15 and have an animated texturePrismarine CrystalsDrop from GuardiansCan be crafted into sea lanternsPrismarine ShardDrop from GuardiansCan be crafted into all three kinds of prismarine blocks and sea lanternsWet SpongeObtained when a sponge soaks up waterSmelting a ...
A client-side Minecraft mod with configurable "info lines" ("mini-F3") and various overlays, such as light level and structure bounding boxes - maruohon/minihud
(float)Math.PI*2F);floatf3=(random.nextFloat()-0.5F)/4.0F;doubled4=1.0D;floatf2=random.nextFloat()*2.0F+random.nextFloat();if(random.nextInt(10)==0){f2*=random.nextFloat()*random.nextFloat()*3.0F+1.0F;}inti1=i-random.nextInt(i/4);intj1=0;this.addTunnel(region,random.nextLong...