-y 63Omit all blocks below this height. Use 63 for sea level -hbHide the bottom of the world -gGray; omit materials -bfDon't combine adjacent faces of the same block within a column -sidesOutput sides of chunks at the edges of selection. Sides are usually omitted ...
Level spawn location: World: (-1,63,0), Chunk: (at 15,3,0 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)Level time: 1405342 game time, 1519844 day timeLevel dimension: 0Level storage...
Block location: World: (-707,45,327), Chunk: (at 13,2,7 in -45,20; contains blocks -720,0,320 to -705,255,335), Region: (-2,0; contains chunks -64,0 to -33,31, blocks -1024,0,0 to -513,255,511)Stacktrace:at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java...
Similar to how the game creates chunks upon chunks of different landforms, certain regions also have the chance of generating a structure or building. These can range from villages with houses and roads, to fortresses consisting of tall bridges and towers. To explain it simply, different types ...
LegacyBlockExtraData, BiomeState, FinalizedState, ConversionData, // Data that the converter provides that are used at runtime for things like blending BorderBlocks, HardcodedSpawners, RandomTicks, CheckSums, GenerationSeed, GeneratedPreCavesAndCliffsBlending, BlendingBiomeHeight, LegacyVersion = 118 };...
Executes an operation over a selection via chunks to allow splitting operation over multiple game ticks Parameters selection:Selection the selection to iterator over operation:(blockLocation: minecraftserver.Vector3) => void the operation to apply over each block location ...
Volume of blocks that will be checked. filter:BlockFilter Block filter that will be checked against each block in the volume. allowUnloadedChunks?:boolean=false If set to true will suppress the UnloadedChunksError if some or all of the block volume is outside of the loaded chunks. Will only...
Create a superflat new world and copy the mca files into it, open the game and locate your chunks.(Press F3 to see your location) Don't worry if you were seeing the flat chunks again, the coordinate of your original chunk in the MCPE is exactly the same in here too, you may want ...
(实体的准确坐标):-203.61, 71.94, 671.31Entity's Block location: World(你用这个也可以,小数点区别而已):(-204,71,671), Chunk: (at 4,4,15 in -13,41; contains blocks -208,0,656 to -193,255,671), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,...
Places a structure in the world. Structures placed in unloaded chunks will be queued for loading. Parameters structure:string|Structure The structure's identifier or a Structure object. dimension:Dimension The dimension where the Structure should be placed. ...