展示实体在我的世界1.20版本正式加入,它可以展示一个物品(item_display)或方块(block_display)并对其进行 缩放、旋转、位移等操作,并可以设置动画演示等,对于建筑装饰/自定义模型等都有很好的效果(除了实体过多会造成帧率下降)。 在命令方块中填写指令 summon minecraft:block_display ~ ~1 ~ {block_state:{Name:s...
Intrinsic Block States Aux Value to Block State Map Block Culling Block Components Block Components List collision_box crafting_table destructible_by_explosion destructible_by_mining display_name flammable friction geometry light_dampening light_emission loot map_color material_i...
命令方块指令:/give @p command_block 指令 1 无附魔:/give @p x 1 0 {SkullOwner:"Notch",display:{Name:"x",Lore:["x"]}}x - 物品ID/英文IDName - 物品名称Lore - 物品数据 2 有附魔:/give @p x 1 0 {ench:[{id:x,lvl:x}],SkullOwner:"Notch",display:{Name:"x",Lore:["x"]}...
{id:MinecartCommandBlock,Command:setblock ~-6 ~1 ~2 minecraft:chain_command_block 1 replace {auto:1b,Command:"kill @e[type=Arrow,tag=Yes] "}},{id:MinecartCommandBlock,Command:/replaceitem entity @a[r=5] slot.hotbar.0 minecraft:bow 1 0 {ench:[],display:{Name:lightning_line,Lore:[...
item.modid.steel_ingot为本地化名称,用于多语言,如果不需要多语言的话,直接改成你注册的物品中文名即可,item为该物品的类型,方块就改成block,modid是你数据包的命名空间(也就是数据包ID),steel_ingot为注册的物品ID。 id:'lyg:steel_ingot'中的modid为你数据包命名空间(也就是数据包ID),steel_ingot为注册...
Information icon.svg 此特性为Java版独有。在13w36a快照之后,NBT标签(亦称数据标签)可以在/give和/...
MC-126998 - When their block state changes, waterlogged blocks don't remove water they let through 当它方块们的阻塞状态改变时,被水浸没的方块不会除去它们通过的水 MC-127025 - Waterlogged blocks do not display water drip animation 被水淹没的方块不显示滴水动画 ...
BLOCK_DISPLAYBLOCK_DISPLAYDisplays a block state. 展示单个方块状态。 Does not display block entities, even if they would normally be created on block placement (like chest) 不会展示方块实体,即使它们通常在放置时即创建方块实体(例如箱子)Fields: 字段: block_state - block state to display. Same ...
Returns true if this block is a liquid block - (e.g., a water block and a lava block are liquid, while an air block and a stone block are not. Water logged blocks are not liquid blocks).Type: booleanNotes:This property can throw errors when used. Throws LocationInUnloadedChunkError...