不同于成就,进度可以在任何游戏模式下完成,在每个世界独立获得以及保存,也可以使用命令/advancement来获得进度。 虽然进度也是像成就一项一步一步引导玩家,与成就不同的是,每一个进度彼此独立,不需要完成其上一个进度即可完成。目前共有110个进度,16个在Minecraft标签,24个在下界标签,9个在末地标签,35个在冒险...
1./advancement grant @s until story/lava_bucket——给自己达成“热腾腾的”、“来硬的”、“获得升级”、“石器时代”、“Minecraft”进度。 2./advancement grant @a from story/lava_bucket——给所有人达成“热腾腾的”、“冰桶挑战”、“我们需要再深入些”、“隔墙有眼”、“僵尸科医生”、“结束了...
shooter, if the executing entity is a projectile (like Arrow, Fireball, Trident, Firework, Thrown Potion, etc.) 可以是发射者,如果当前执行实体是一个弹射物(例如箭矢、火球、三叉戟、烟花火箭、投掷的药水等) thrower, if the executing entity is an item 可以是投掷者,如果当前执行实体是一个物品 sour...
"advMode.triggering":"触发方式","advMode.type":"类型","advancement.advancementNotFound":"未知的进度:%s","advancements.adventure.adventuring_time.description":"发现所有的生物群系","advancements.adventure.adventuring_time.title":"探索的时光","advancements.adventure.arbalistic.description...
Added 6 new mob effects 添加了 6 种全新的状态效果 Added Ominous Trial Spawner 添加了不祥试炼刷怪...
Textures for potion effects, paintings and particles are now split into individual files. As a side effect, they can now be animated in the same way as blocks and items. Sprites for particles can now be configured in resource packs (though particle still controls how they will be used). Ad...
MC-190892 - Brackets in potion effects are reversed in right-to-left languages MC-190892 - 药水效果中的括号在从右往左的语言中颠倒了 MC-191501 - Opening a world from earlier 1.14 releases in 1.16 causes villagers to vanish MC-191501 - 在 1.16 打开 1.14 之前的存档造成村民消失 ...
In order to get the ornithologist advancement the banana ducks must be earnt the intended secret way and not by using a funny potion on a duck If you're trying to get this in multiplayer make sure you are the closest player to the banana duck you just discovered Commands /function nearduc...
Sound Effects Advancements Advancement List (Java Edition) Particles Particle List (Java Edition 1.16) Particle List (Java Edition 1.15) Particle List (Java Edition 1.14) Particle List (Java Edition 1.13) Particle List (Java Edition 1.12)
getActivePotionEffects().stream() .map(PotionEffect::getType) .toList().toArray(new PotionEffectType[0]); }))); new CommandAPICommand("removeeffect") .withArguments(arguments) .executesPlayer((sender, args) -> { Player player = (Player) args.get("target"); PotionEffectType effect = (...