接下来呢,在MysteriousForestClient.java中实现客户端入口点方法: package net.nvkryk.mysteriousforest.client;import net.fabricmc.api.ClientModInitializer;import net.fabricmc.fabric.api.blockrenderlayer.v1.BlockRenderLayerMap;import net.minecraft.client.render.RenderLayer;import net.nvkryk.mysteriousforest.bl...
public voidsetupAnim(T entity,float f,float g,float h,float i,float j){}@Override public ModelPartroot(){returnroot;}public static LayerDefinitioncreateBodyLayer(){MeshDefinition meshDefinition=newMeshDefinition();PartDefinition partDefinition=meshDefinition.getRoot();PartDefinition gymbag=partDefiniti...
Replaces the usually flat second layer of player skins with a 3d modeled version. Will automatically switch to the vanilla 2d rendering when players are further away than 12 blocks in order to increase the framerate. Also supports transparent parts on things like glasses! Since this mod is pur...
与传统的3D图形渲染不同的是,Minecraft采用了基于方块的渲染方式(也称为“块渲染”,Block rendering)...
FluidRenderHandlerRegistry.INSTANCE.register(STILL_END_WATER,FLOWING_END_WATER,newSimpleFluidRenderHandler(newIdentifier("minecraft:block/water_still"),newIdentifier("minecraft:block/water_flow"),0x730D95));BlockRenderLayerMap.INSTANCE.putFluids(RenderLayer.getTranslucent(),STILL_END_WATER,FLOWING_END_WA...
emm,从看整个游戏的角度来讲,是从底层写出来的游戏,界面UI、3D物体引擎、碰撞检测、声音系统等都是...
//注释:复制代码请删除//后的内容{"parent":"item/generated","textures":{"layer0":"additionalutilities:item/example_item"//物品的图片,additionalutilities更换为自己的模组id,后面item/example_item是图片的路径}} 第四步,将图片放入textures/item文件夹中 ...
- You must install version 1.1.7 or later of modupdater. - Conflicting versions found for fabric-api-base: used 0.3.0+a02b446313, also found 0.3.0+a02b44633d, 0.3.0+a02b446318, 0.3.0+c88702897d - Conflicting versions found for fabric-key-binding-api-v1: used 1.0.4+a02b446318, ...
输入wget https://ci.ender.zone/job/EssentialsX/lastSuccessfulBuild/artifact/jars/EssentialsX-2.21.0-dev+68-993d7ed.jar把EssentialsX下载下来(右键网页上的Download按钮取得下载链接)。) GroupManager 一个权限组插件,操作简单,适用于所有插件的权限节点的给予和删除。
where players can recover their own items or other players’ items from their corpse or from the items on the ground around it, allowing the player to continue playing without having to start over from scratch each time they die. Indeed, it can also add a new layer of tension and realism...