m_d3dpp.FullScreen_RefreshRateInHz = 0; } else { m_d3dpp.BackBufferWidth = Settings.GetDisplayMode().Width; m_d3dpp.BackBufferHeight = Settings.GetDisplayMode().Height; m_d3dpp.FullScreen_RefreshRateInHz = Settings.GetDisplayMode().RefreshRate; } m_d3dpp.BackBufferFormat = Settings....
A control can be added only in the client area and cannot exceed that area. To find out how much room a parent window is making available to its children, that is, to get the dimensions (and screen location) of the client area, you can call theCWnd::GetClientRect()function. Its synt...
This structure can be used to control the location of a window on a coordinate system. It can also be used to control or specify the dimensions of a window. To use it, specify a natural numeric value for each of its member variables and pass its variable as the rect argument of theCre...
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// the object drawn retains its dimensions on any display. SetGraphicsMode(hDC, GM_ADVANCED); SetMapMode(hDC, MM_LOENGLISH); // Set the appropriate world transformation (based on the // user's menu selection). switch(iTransform) {
原文链接:MFC D3D Application: Direct3D Tutorial Part I 作者这个MFC程序中第一个有趣的地方是让用于Direct3D绘制的窗口类从CWnd类和CXD3D类继承下来: class CD3DWnd : public CXD3D, public CWnd CD
virtual void Reset(); virtual BOOL Draw(CDC* pDC, int nRow, int nCol, CRect rect, BOOL bEraseBkgnd = TRUE); virtual BOOL GetTextRect( LPRECT pRect) - dimensions of text within cell virtual BOOL GetTipTextRect( LPRECT pRect) - boundary for tooltips virtual CSize GetTextExtent(LPCTSTR str...
Implements the functionality of a size object whose dimensions can be animated. CAnimationStoryboardEventHandler Class Implements a callback, which is called by the Animation API when the status of a storyboard is changed or a storyboard is updated. CAnimationTimerEventHandler Class Implements a ca...
Implements the functionality of a size object whose dimensions can be animated.CAnimationStoryboardEventHandler Class Implements a callback, which is called by the Animation API when the status of a storyboard is changed or a storyboard is updated.C...