MessagePack-CSharp是一个兼容各个平台(包括 .NET、.NET Core、Unity 和 Xamarin)的非常快速的消息包序列化器。支持了高效的方法来序列化和反序列化数据,特别适合于游戏、分布式计算、微服务或数据缓存等对性能要求较高的应用程序。 该项目有如下特点: 1、性能: MessagePack for C# 序列化器的速度是 MsgPack-Cli ...
MessagePack-CSharp是一个兼容各个平台(包括 .NET、.NET Core、Unity 和 Xamarin)的非常快速的消息包序列化器。支持了高效的方法来序列化和反序列化数据,特别适合于游戏、分布式计算、微服务或数据缓存等对性能要求较高的应用程序。 该项目有如下特点: 1、性能: MessagePack for C# 序列化器的速度是 MsgPack-Cli ...
MessagePack for C# (.NET, .NET Core, Unity, Xamarin)The extremely fast MessagePack serializer for C#. It is 10x faster than MsgPack-Cli and outperforms other C# serializers. MessagePack for C# also ships with built-in support for LZ4 compression - an extremely fast compression algorithm. ...
As of Unity 2021.2 and later, those are included in the Unity distribution, because Unity supports .NET Standard 2.1. Contributor MichalPetryka commented Sep 7, 2022 Thanks. It looks like we do in fact pack those two and other assemblies in our unity package. Do you see any others in t...
Unity Project requires several dependency DLL's. At first, run copy_assets.bat under src\MessagePack.UnityClient. Then open that directory in the Unity Editor. Where to find our CI feed Once a change is in a shipping branch (e.g. v1.8, v2.0, master), our CI will build it and push...
MessagePackCSharp是一个非常快速的消息打包序列化器,适用于C#(.NET,.NET Core,Unity,Xamarin)开发。它提供了一种高效的数据序列化和反序列化方法,可以将对象转换为紧凑的二进制格式,以便在网络传输或存储中使用。MessagePackCSharp具有出色的性能和低的内存占用,可以在高负载和大规模数据处理场景下提供优异的性能表现...
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MessagePack-CSharp是一个兼容各个平台(包括 .NET、.NET Core、Unity 和 Xamarin)的非常快速的消息包序列化器。支持了高效的方法来序列化和反序列化数据,特别适合于游戏、分布式计算、微服务或数据缓存等对性能要求较高的应用程序。 该项目有如下特点: 1、性能: MessagePack for C# 序列化器的速度是 MsgPack-Cli ...
MessagePack for C# (.NET, .NET Core, Unity, Xamarin)The extremely fast MessagePack serializer for C#. It is 10x faster than MsgPack-Cli and outperforms other C# serializers. MessagePack for C# also ships with built-in support for LZ4 compression - an extremely fast compression algorithm. ...
@AArnott @pCYSl5EDgo This is a request for a significant change in the project structure. Currently, all the source code placed on the Unity side is to be moved to the .NET side, with Unity refere...