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CodeRead - Fast quadric mesh simplification 代码路径见:sp4cerat/Fast-Quadric-Mesh-Simplification: Mesh triangle reduction using quadrics (github.com) 核心思想是基于Qudaric,和[[openmesh-src-decimation]]中介绍的Decimate Algorithm相似。 基本数据结构介绍 // Triangle: 是三角形的定义// 其中v[3]是三角形...
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MeshImp. https://github.com/Ahdhn/MeshImp/blob/master/README.md. Accessed 5 Oct 2018 MeshLab: http://www.meshlab.net/. Accessed 5 Oct 2018 Metro: https://sourceforge.net/projects/vcg/files/metro/. Accessed 5 Oct 2018 Page DL, Koschan A, Sun Y, Paik J, Abidi MA (2001) Robust...
它使用阈值来确定要删除的三角形,从而避免了排序,从而提高了性能,但请注意,这可能会导致质量降低。 图形用户界面可执行 这段代码已嵌入到表面渲染工具中(2016年5月5日及更高版本)。 Surf Ice已针对Linux,OSX和Windows进行了预编译,并且源代码可在GitHub上获得。 该软件可以读取许多流行格式的网格(3ds,ac3d,dxf,GI...
Surface Simplification via Quadric Error Metrics. Contribute to ataber/mesh-simplify development by creating an account on GitHub.
go get -u github.com/fogleman/simplify/cmd/simplify Command-Line Usage Usage: simplify [-f FACTOR] input.stl output.stl $ simplify -f 0.1 bunny.stl out.stl Loading bunny.stl Input mesh contains 270021 faces Simplifying to 10% of original... Output mesh contains 27001 faces Writing out.stl...
This commit adds various compiler options to improve overall application performance. On Windows, this includes overriding the default release options set by CMake to use /Ob3 instead of /Ob2 to improve function inline expansion. This also adds /GL and /LTCG to enable whole program optimization...
.github ci(release): updated semantic release github action Feb 25, 2022 Editor feat(simplifier): added options validation Feb 25, 2022 Runtime feat(simplifier): added options validation Feb 25, 2022 Tests fix: support Unity 2021 Jun 25, 2021 ...
neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-: Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal) (github.com)github.com/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal- 参考文献: Surface Simplification Using Quadric Error Metrics. [Michael Garland, Paul S. Heckbert...