GitHub is where people build software. More than 150 million people use GitHub to discover, fork, and contribute to over 420 million projects.
Neural Mesh Simplification is a novel approach to reduce the resolution of 3D meshes while preserving their appearance. Unlike traditional simplification methods that collapse edges in a greedy iterative manner, this method simplifies a given mesh in one pass using deep learning techniques. The method...
ecosystem:stackgl mesh simplify decimate decimation quadric error surface simplificationPackage Sidebar Install npm i mesh-simplify Repository github.com/ataber/mesh-simplify Homepage github.com/ataber/mesh-simplify Weekly Downloads 3 Version 2.0.0 License MIT Last publish 7 years ago Collaborators Try ...
neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal-: Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal) (github.com)github.com/neurolabusc/Fast-Quadric-Mesh-Simplification-Pascal- 参考文献: Surface Simplification Using Quadric Error Metrics. [Michael Garland, Paul S. Heckbert...
代码路径见:sp4cerat/Fast-Quadric-Mesh-Simplification: Mesh triangle reduction using quadrics (github.com) 核心思想是基于Qudaric,和[[openmesh-src-decimation]]中介绍的Decimate Algorithm相似。 基本数据结构介绍 // Triangle: 是三角形的定义// 其中v[3]是三角形三个顶点在std::vector<Vertex> vertices中的...
.github ci(github): allow dash in commit scope 5年前 Editor fix(lod-generator-helper): mark scene as dirty 5年前 Runtime fix(simplifier): prevent near zero denominator 4年前 Tests fix(unity): increase support for unity 2020 5年前 ...
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc - Habrador/Computational-geometry
最近在看games101,其中第12讲,描述了Mesh Subdivision,Simplification and Regularization,所以自己也想着实现一下。 v1.01 目前实现了两种Mesh Subdivision,使用的是Loop Subdivision和Catmull-Clark Subdivision。 Loop Subdivision方法仅适用于由纯三角形组成的mesh,所以在加载mesh信息的时候请使用loadObjFile("models/spot/...
Mesh Simplification: Reduces the number of polygons in 3D models without significantly compromising detail Collision Detection Optimization: Enhances the speed of collision detection by optimizing mesh structures Customizable Reduction Levels: Allows users to specify the degree of simplification to balance ...
3.5. Mesh Simplification To construct a deep architecture for multi-level fea- ture learning, we generate a hierarchy of mesh levels (M0, ..., Ml, ..., ML) of increasing simplicity, interlinked by pooling trace maps. Each level of simplified mesh corre- spond...