● When you create a mesh for a cluster, you must enable port 7443 in the inbound direction of the security group to which the node belongs, for automatic sidecar injection and callback. If you use the default security group created by CCE, this port is automatically enabled. If you cre...
we still can optimize the vertex buffer for memory efficiency. Before running the vertex shader GPU has to fetch the vertex attributes from the vertex buffer; the fetch is usually backed by a memory cache, and as such optimizing the data for the locality of memory access is important. You ...
[check] Core: The name of a Mesh user is now forced to be unique on a database level, to prevent creating users with an already existing username. The duplicated username detection mechanism has also been improved. Caution Duplicate usernames must be removed before the update, otherwise Mesh...
The ZZ-type error indicator assumes that the error of the numerical solution is related to the difference between the numerical solution and a locally recovered solution. The ZZ-type error indicator has also been employed in the context of mesh-free solutions of elasticity problems using the mesh...
After a few moments, the Status light turns green, indicating that the radios are operational. Once the Radio 1 and/or Radio 2 lights turn green (Firetide mesh radios come with single or dual radios), the radio is communicating in its default mesh. Any radio that is unable to join (...
In this approach, a regular mesh is employed everywhere away from the object's surface. The mesh cells that would otherwise intersect the surface are instead deformed to provide a piecewise linear (or higher order) approximation to the surface [59]. This approach retains the simplicity of a ...
public isValid : boolean 继承自:ModelRenderer.isValid 表示该对象是否可用(被 destroy 后将不可用)。 当一个对象的 `destroy` 调用以后,会在这一帧结束后才真正销毁。 因此从下一帧开始 `isValid` 就会返回 false,而当前帧内 `isValid` 仍然会是 true。 如果希望判断当前帧是否调用过 `destroy`,请使用...
When an application calls ID2D1RenderTarget::FillMesh, the antialias mode of the rendertarget involved should be D2D1_ANTIALIAS_MODE_ALIASED. A render target’s default behavior is to use antialiasing, so it is necessary to call ID2D1RenderTarget::SetAntialiasMode before filling meshes....
之前的一篇文章里的API 弃用了跑不起来,所以记录下改好的API,1.18以上能跑 # RenderDoc Python console, powered by python 3.6.4.# The 'pyrenderdoc' object is the current CaptureContext instance.# The 'renderdoc' and 'qrenderdoc' modules are available.# Documentation is available: https://renderdoc...
--alpha, -a: Parameter alpha, default is 1. Increases the number of splits into convex bodies. --error, -e: The maximum error that may be introduced by the bounding mesh post-processing step. Relative to the bounding box diagonal length. (Convex decomposition usually introduces a much high...