qDebug()<<"GL_MAX_VERTEX_UNIFORM_VECTORS: -->"<<num1; glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS,&num2); qDebug()<<"GL_MAX_VERTEX_UNIFORM_VECTORS: -->"<< num2;
GlMaxCubeMapTextureSize GlMaxFragmentUniformVectors GlMaxRenderbufferSize GlMaxTextureImageUnits GlMaxTextureSize GlMaxVaryingVectors GlMaxVertexAttribs GlMaxVertexTextureImageUnits GlMaxVertexUniformVectors GlMaxViewportDims GlMediumFloat GlMediumInt GlMirroredRepeat GlNearest GlNearestMipmapLinear GlNearestMip...
GlMaxCubeMapTextureSize GlMaxFragmentUniformVectors GlMaxRenderbufferSize GlMaxTextureImageUnits GlMaxTextureSize GlMaxVaryingVectors GlMaxVertexAttribs GlMaxVertexTextureImageUnits GlMaxVertexUniformVectors GlMaxViewportDims GlMediumFloat GlMediumInt GlMirroredRepeat GlNearest GlNearestMipmapLinear GlNearestMip...
[Android.Runtime.Register("GL_MAX_VERTEX_UNIFORM_VECTORS")]publicconstintGlMaxVertexUniformVectors =36347; Field Value Value = 36347 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according ...
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