Learn more about the Android.Opengl.GLES30.GlMaxVertexOutputComponents in the Android.Opengl namespace.
V var GL_MAX_VERTEX_OUTPUT_COMPONENTS: Int32 V var GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int32 V var GL_MAX_VERTEX_UNIFORM_BLOCKS: Int32 V var GL_MAX_VERTEX_UNIFORM_COMPONENTS: Int32 V var GL_MAX_VERTEX_UNIFORM_VECTORS: Int32 V var GL_MAX_VERTEX_UNITS_OES: Int32 V var GL...
<td>`min(maxVertexOutputComponents, maxFragmentInputComponents)` <td>`Maximum number of input components to a fragment function, declared with the stage_in qualifier`, subtract 4 for non-Apple GPUs <td>120 = `maxInterStageShaderVariables * 4` ...
var GL_MAX_VERTEX_OUTPUT_COMPONENTS: Int32 var GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int32 var GL_MAX_VERTEX_UNIFORM_BLOCKS: Int32 var GL_MAX_VERTEX_UNIFORM_COMPONENTS: Int32 var GL_MAX_VERTEX_UNIFORM_VECTORS: Int32 var GL_MAX_VERTEX_UNITS_OES: Int32 var GL_MAX_VIEWPORT_DIMS: Int32 var...
Learn more about the Android.Opengl.GLES30.GlMaxCombinedVertexUniformComponents in the Android.Opengl namespace.
Learn more about the Android.Opengl.GLES30.GlMaxCombinedVertexUniformComponents in the Android.Opengl namespace.
[Android.Runtime.Register("GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS")]publicconstintGlMaxCombinedVertexUniformComponents =35377; Field Value Value = 35377 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Project...
public static Vector2 Max(Vector2 lhs, Vector2 rhs); Description Returns a vector that is made from the largest components of two vectors. See Also: Min function. using UnityEngine;public class Example : MonoBehaviour { void Start() { Vector2 a = new Vector2(1, 3); Vector2 b = ...
public static Vector4 Max(Vector4 lhs, Vector4 rhs); Description Returns a vector that is made from the largest components of two vectors. See Also: Min function. using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public Vector4 a = new Vector4(1, 2,...
var GL_MAX_VERTEX_OUTPUT_COMPONENTS: Int32 var GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int32 var GL_MAX_VERTEX_UNIFORM_BLOCKS: Int32 var GL_MAX_VERTEX_UNIFORM_COMPONENTS: Int32 var GL_MAX_VERTEX_UNIFORM_VECTORS: Int32 var GL_MAX_VERTEX_UNITS_OES: Int32 var GL_MAX_VIEWPORT_DIMS: Int32 var...