newMat.SetTexture("_MainTex", _renderer.sharedMaterial.GetTexture("_MainTex")); newMat.SetTextureOffset("_MainTex", offset); newMat.SetTextureScale("_MainTex", scale);if(baseMaterialHaveNormalMap) { newMat.SetTexture("_BumpMap", _renderer.sharedMaterial.GetTexture("_BumpMap")); newMat.SetTex...
Material does not have a _MainTex texture property It is required for SpriteRenderer.,程序员大本营,技术文章内容聚合第一站。
Material doesn't have a texture property '_Maintex' UnityEngine.Material:SetTextureOffset(String, Vector2) AnimatedMaterial:Update() (at Assets/AnimatedMaterial.cs:36) Below the content of AnimatedMaterial.cs : using System.Collections; using System.Collections.Generic; using UnityEngine; public clas...
简介:Material doesn‘t have a texture property ‘_MainTex 报错内容·: Material 'FT_Blur_Back' with Shader 'FT/Blur/Back' doesn't have a texture property '_MainTex' UnityEngine.Canvas:SendWillRenderCanvases () 解决办法: 给需要模糊的弹窗image添加任意sprite...
Material ‘FT_Blur_Back’ with Shader ‘FT/Blur/Back’ doesn’t have a texture property ‘_MainTex’ UnityEngine.Canvas:SendWillRenderCanvases () 解决办法: 给需要模糊的弹窗image添加任意sprite 文章来源: unity3d.blog.csdn.net,作者:爱上游戏开发,版权归原作者所有,如需转载,请联系作者。
If it's the main texture, then no, that would require the textures of your multiple skeletons ...
Shader property. C# 复制 public UnityEngine.Texture2D _MainTex; Field Value UnityEngine.Texture2D Applies to 产品版本 Mixed Reality Graphics Tools Unity 0.4.0 本文内容 Definition Applies to 中文(简体) 你的隐私选择 主题 管理Cookie 早期版本 博客 参与 隐私 使用条款 商标 © Microso...
publicvoid FindProperties(Material material, MaterialProperty[] props) {m_LightingMode= FindProperty ("_LightingMode", props,false);m_BlendMode= FindProperty ("_BlendMode", props,false);m_AlphaMode= FindProperty ("_AlphaMode", props,false);m_MainTexture= FindProperty ("_MainTex", props);m_...
materialEditor.TexturePropertySingleLine(Styles.normal, bumpMap2); materialEditor.TextureScaleOffsetProperty (albedoMap2); } } 开发者ID:Okacz,项目名称:LQRepo2,代码行数:31,代码来源:TerrainSurfaceGUI.cs 示例4: ShaderPropertiesGUI ▲点赞 1▼ ...
materialEditor.TexturePropertySingleLine (Styles.normal, bumpMap2); materialEditor.TextureScaleOffsetProperty (albedoMap2); } } 开发者ID:Okacz,项目名称:LQRepo2,代码行数:31,代码来源:TerrainSurfaceGUI.cs 示例4: GetFieldParser ▲点赞 1▼