Material does not have a _MainTex texture property It is required for SpriteRenderer.,程序员大本营,技术文章内容聚合第一站。
GPU instancing (Instancing) is a technology used to improve rendering performance. It can draw a large number of objects in a batch, but the Mesh and Material of the objects are required to be "completely consistent". CheckinguseInstanceis simple, but it does not mean that the object can ...
spine-unity does not use aSpriteRenderer, it usesMeshRendererandCanvasRenderer, so I'm not sure...
Sometimes you have a shader with some interesting data types that can not be nicely represented using the built in Unity material editor. Unity provides a way to override the default material inspector so that you can define your own. You can use this feature to define custom controls and ...
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// This version does not specify a keyword name. // The material property name determines the shader keyword it affects. // When this toggle is enabled, Unity disables a shader keyword with the name "_ANOTHER_FEATURE_OFF". // When this toggle is disabled, Unity enables a shader keyword ...
, for instance, does not draw properties that are decorated with the [HideInInspector] attribute. Our code simply draws all the properties. With ShaderGUI you have the power to selectively draw only the properties you need, when you want. Unity provides methods to search for specific properties...
// This version does not specify a keyword name. // The material property name determines the shader keyword it affects. // When this toggle is enabled, Unity disables a shader keyword with the name "_ANOTHER_FEATURE_OFF". // When this toggle is disabled, Unity enables a shader keyword ...
I had the same issue and found out that the problem is that the URP SimpleLit material does not have a "_MainTex" property, so renderer.sharedMaterial.mainTexture is not working. The solution is to use renderer.sharedMaterial.SetTexture("_BaseMap", yourTexture) or renderer.sharedMaterial.Get...
"_MainTex" reference does not change when selecting a different image within a Material in URP -- - Mar 04, 2024 How to reproduce: 1. Open the “ShaderGraphMainTexIssue” project 2. Open the “SampleScene” 3. In the Hierarchy window select the “Square” GameOb...