The plain old Python shell is an okay starting place, and you can get a lot done with it, as long as you don’t make any mistakes. My experiences tend to look something like this: >>> class Foo(object): ... def __init__(self, x): ... self.x = x ... def bar(self): ...
WedgeData is a subclass of class DataSet, thus inheriting its attributes. Yet WedgeData class differs from DataSet in that the number of points for each layer vary instead of being the same. Hence the attribute n_points is a list with the dimensions L × 1 , with each element ...
deriving (Functor, Applicative, Monad, MonadIO) data ShakeOptions = ShakeOptions {shakeThreads :: Int, ...} shakeOptions :: ShakeOptions shake :: ShakeOptions → Rules () → IO () action :: Action a → Rules () type ShakeValue a = (Show a, Typeable a, Eq a, Hashable a, ...
I’ll use both for a simple data check. To paraphrase Luca Pacioli, “Dont go to sleep until credits equal debits.” So that’s our data check: 1 var balancedEntry:Bool{totalDebits == totalCredits} Finally, we add a class for sample input. I’ll use this class until I add the per...