Modify the template and perform the save command in the editor. A different editor will be used for each template format. For example, MS Word could be used for*.rtftemplate modification, or Macromedia Dreamweaver could be used for*.htmltemplate editing. To add aReport Datainto the template ...
image.secret); break; case "editor-exit": alert("The editor dialog closed"); break; } } var errorsArray = ClippingMagic.initialize({apiId: 123}); if (errorsArray.length > 0) alert("Sorry, your browser is missing some required features: \n\n " + errorsArray.join("\n ")); Edit...
Macro Engine Documentation UML 2.5.1 support Guidelines for Working with Large Models Legal Notices You can easily add or edit HTML text using the HTML editor. It also allows you to preserve the text format when copying formatted text.
重新定义的转写器继承自AbstractConverterEditor<T>T为转写后输出的类型 方法restore读取外部传入数据转写成最终字段的数据类型,通过setValue保存 方法converter返回字段的数据getValue获取,转写输出想要的T类型数据,这个数据可供下次restore还原读取 字段数据类型一般都配有默认的转写器如需重新定义可在字段上注解@PropertyConve...
腾讯tmagic-editor是一个所见即所得的页面可视化编辑器,实现零代码/低代码生成页面 , 可以快速搭建可视化页面生产平台,让非技术人员可以通过拖拽和配置,自助生成H5页面、PC页面、TV页面,大大降低页面生产成本 - tmagic-editor/LICENSE at 4c54355a42e52abcd441d3af364c
In-editor documentation and validation. Easy to use custom editors and windows. Add an ability to a character with just the click of a button! Conditions system: Apply status effects such as stun, burn, shield. Apply and damage & healing over time. Pre-conditions: Only apply effects when ...
"url": "https://github.com/Tencent/tmagic-editor.git" }, "dependencies": { "cac": "^6.7.14", "chokidar": "^3.6.0", "esbuild": "^0.21.1", "esbuild": "^0.21.5", "fs-extra": "^11.2.0", "picocolors": "^1.0.0", "recast": "^0.23.6", "tslib": "^2.6.2" "pico...
10.3.1. any claims other than as set forth above even if contained in the same patent as Essential Claims; and 10.3.2. claims which would be infringed only by: portions of an implementation that are not specified in the normative portions of the Specification, or ...
Wedge and circle telegraph/indicator with in-editor previews. Automatic pooling of VFX and projectiles. Event-driven for loose coupling (optional, can be toggled off) Clean code interface: Just call Ability.Cast(direction) or Ability.Cast(target). In-editor documentation and validation. ...
Editor Properties: (see get_editor_property/set_editor_property)asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated. can_ever_affect...