D&D Beyond Sign InSign Up Magic Items Helm of Teleportation Magic Item RulesCreate A Magic ItemBrowse Homebrew Wondrous Item, rare (requires attunement) This helm has 3 charges. While wearing it, you can expend 1 charge to castTeleportfrom it. The helm regains 1d3 expended charges daily at...
Filter Magic Items Show Advanced Filters Reset All Filters Name Type Attunement Notes AbracadabrusVery Rare Wondrous Item —— Utility, Container Absorbing TattooVery Rare Wondrous Item Required Adamantine ArmorUncommon Armor —— Immunity: Critical Hits, Combat, Warding ...
as well as items that let you cast a range ofDnD spellsyour character may not otherwise have been able to access. Animated brooms, summoning cubes, and even spirit boards have joined the roster in the 2024 Dungeon Master’s Guide.
So far so good, still pretty much DnD. But it also had a special ability/skill/spell tied to it just like some of the DoS2 items did, like "Magus" or "All In". This is where some will say hmmm lets not do that, that isn't DnD magic, that's DoS2 magic. DnD magic items ...
Mind Crystals are new consumable magic items from Phandelver and Below: The Shattered Obelisk, which let all spellcasters use metamagic.
Rather, the item has its own magic "built in", such that it can be used by any creature, even those with no magic of their own. The DMG doesn't have much to say about this in general, but it is specifically confirmed for certain classes of items, such as (all emphases a...
Magic Items: Here are all the Magic Items in the dnd game arranged in Alphabetical order. Adamantine Armor (Armor (medium or heavy, but not hide)) Ammunition (Weapon (any ammunition)) Amulet of Health (Wondrous item) Amulet of Proof against Detection and Location (Wondrous item) ...
Is there any written rule preventing magic items where the only activation-requirement is "while holding it" (such as the Wand of Magic Missiles for example) from being activated when stuck in/to something or held by someone else than the person attempting to activate it...
or create. And the crafting rules are totally optional. Just an afterthought to fill some pages in the DMG. But if they’d been written just a little differently, those optional rules could have been consistent with themagical items are rare and special treasures, not tradable commoditiesthing...
Believe it or not, I actually did what I said I was going to do two weeks ago. I assigned prices to all the magic items in the D&D DMG. But that’s not all I did. In fact, that’s the least interesting thing I did. Assigning prices was easy. I just finished designing the pric...