初始化显示器和创建用于绘图的缓冲区 lv_port_disp_init(); //找到 LittelvGL 支持的输入设备 lv_...
defevent_handler(e):code = e.get_code() obj = e.get_target_obj()ifcode == lv.EVENT.VALUE_CHANGED: txt = obj.get_text()ifobj.get_state() & lv.STATE.CHECKED: state ="Checked"else: state ="Unchecked"print(txt +":"+ state) lv.screen_active().set_flex_flow(lv.FLEX_FLOW.COLU...
defevent_handler(e):code=e.get_code()obj=e.get_target_obj()ifcode==lv.EVENT.VALUE_CHANGED:txt=obj.get_text()ifobj.get_state()&lv.STATE.CHECKED:state="Checked"else:state="Unchecked"print(txt+":"+state)lv.screen_active().set_flex_flow(lv.FLEX_FLOW.COLUMN)lv.screen_active().set_...
即 lvgl.obj_get_width/height/x/y() 将返回原始的非缩放坐标。 旋转# 图像可以旋转 事件# 默认情况下,禁用图像对象的单击,仅发送与非输入设备相关的常规事件。如果要捕获图像对象的所有一般事件,则应使用以下命令启用其单击: lvgl.obj_set_click(img, true) 了解有关 事件 的更多内容。 按键# 对象类型不...
Powerful and easy-to-use embedded GUI library with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash). - lvgl/lv_conf_template.h at master · EdgeTX/lvgl
由于居中对齐经常用到,可以直接使用lv_obj_center(*obj*)函数设置无偏移的居中对齐。 默认的基本控件是有样式的,并且注意到它们长宽都是固定的,如果包含的控件过长,它还会提供一个滚动条。如果需要调整控件的尺寸,可以使用函数,lv_obj_set_width()和lv_obj_set_height()分别调整长宽,或使用lv_obj_set_size()...
LV_INDEV_STATE_PR : LV_INDEV_STATE_REL;if(data->state == LV_INDEV_STATE_PR) touchpad_get_xy(&last_x, &last_y);/*Set the coordinates (if released use the last pressed coordinates)*/data->point.x = last_x; data->point.y = last_y;returnfalse;/*Return `false` because we are ...
#if LV_DRAW_SW_COMPLEX == 1 /*Allow buffering some shadow calculation. *LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` *Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/ #define LV_DRAW_SW_SHADOW_CACHE_SIZE ...
lv_tabview.c \ User/lvgl_gui/src/extra/widgets/tileview/lv_tileview.c \ User/lvgl_gui/src/extra/widgets/win/lv_win.c \ User/lvgl_gui/src/font/lv_font.c \ User/lvgl_gui/src/font/lv_font_dejavu_16_persian_hebrew.c \ User/lvgl_gui/src/font/lv_font_fmt_txt.c \ User/lvgl_...
static lv_disp_drv_t disp_drv; lv_disp_drv_init(&disp_drv); disp_drv.hor_res = WIDTH; disp_drv.ver_res = HEIGHT; disp_drv.draw_buf = &lv_disp_buf; // TODO Use acceleration structure for drawing disp_drv.flush_cb = window_flush; ...