点击键盘获取焦点后,导航会被设置为编辑模式,关闭键盘后需要执行 lv_group_set_editing(group, false); 设置会导航模式,否则会影响工作 lv_group_add_obj(group, keyboard_pwd); 前先 lv_group_set_editing(group, true); 设置为编辑模式,可以马上让键盘获取焦点免去要先点击一次获取焦点 在右下角显示CPU使用率...
(mydev, group);lv_group_focus_obj(group);//分组聚焦到对象lv_group_set_editing(group,true);//编辑模式lv_obj_t* label;lv_obj_t* btn1 =lv_btn_create(lv_scr_act());lv_obj_add_event_cb(btn1, btn_event_handler, LV_EVENT_ALL,NULL);lv_obj_align(btn1, LV_ALIGN_CENTER,-50,-40...
lv_group_focus_obj(my_group, my_button); ``` 还可以通过`lv_group_set_editing()`函数设置组的编辑模式,即在组中进行操作时,是否启用编辑模式。 3.组的事件处理 在LVGL中,"组"是一个事件分发机制的集合,当触发某个事件时,组会将该事件传递给组内所有对象进行处理。例如,当用户点击一个按钮时,按钮会...
*/voidlv_example_led_1(void){/*Create a LED and switch it OFF*/lv_obj_t*led1=lv_led_create(lv_scr_act());lv_obj_align(led1,LV_ALIGN_CENTER,-80,0);lv_led_off(led1);/*Copy the previous LED and set a brightness*/lv_obj_t*led2=lv_led_create(lv_scr_act());lv_obj_alig...
lv_group_set_editing(lv_obj_get_group(kb), kb);//str_buff=lv_textarea_get_text(target);/...
lv_group_focus_obj(lv_msgbox_get_btns(mbox)); lv_obj_add_state(lv_msgbox_get_btns(mbox), LV_STATE_FOCUS_KEY); #if LV_EX_MOUSEWHEEL lv_group_set_editing(g, true); #endif lv_group_focus_freeze(g, true); lv_obj_align(mbox, LV_ALIGN_CENTER, 0, 0); 0 comments on commit 0d6c...
107 111 lv_span_set_text_static 108 112 lv_span_stack_deinit @@ -119,6 +123,8 @@ lv_spangroup_get_max_line_height 119 123 lv_spangroup_get_max_lines 120 124 lv_spangroup_get_mode 121 125 lv_spangroup_get_overflow 126 + lv_spangroup_get_span_by_point 127 + lv_spa...
*/voidlv_example_led_1(void){/*Create a LED and switch it OFF*/lv_obj_t*led1=lv_led_create(lv_scr_act());lv_obj_align(led1,LV_ALIGN_CENTER,-80,0);lv_led_off(led1);/*Copy the previous LED and set a brightness*/lv_obj_t*led2=lv_led_create(lv_scr_act());lv_obj_alig...
lv_group_set_editing(lv_obj_get_group(kb), kb);//str_buff=lv_textarea_get_text(target);/...
lv_group_set_editing(g, lv_group_get_editing(g) ? false : true); /*Toggle edit mode on long press*/ lv_obj_clear_state(indev_obj_act, LV_STATE_PRESSED); /*Remove the pressed state manually*/ } } /*If not editable then just send a long press Call the ancestor's event handler...