lv_disp_set_draw_ctx is called. This on its own is not a problem, however once application later invokes lv_disp_set_draw_ctx to redirect drawing calls, it will clear the draw_ctx structure (as is shown in lv_draw_sw_init_ctx) and its value (LV_COLOR_FORMAT_NATIVE) will not be ...
.data_size = 280 * LV_COLOR_FORMAT_NATIVE_ALPHA_SIZE, .header.cf = LV_COLOR_FORMAT_NATIVE_ALPHA, .data = mouse_cursor_icon_map, }; 67 changes: 12 additions & 55 deletions 67 src/engine/hal/simulator/simulator.cpp @@ -1,67 +1,24 @@ #include "./simulator.hpp" void hal_init(...
/*Enable YUV color format support*/ #define LV_VG_LITE_THORVG_YUV_SUPPORT 0 /*Enable 16 pixels alignment*/ #define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1 /*Buffer address alignment*/ #define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64 /*Enable multi-thread render*/ #define LV_VG_...
LVDrawBuf * drawbuf2 = drawbuf;if(factor >1) drawbuf2 =newLVColorDrawBuf(dx, dy, drawbuf->GetBitsPerPixel());if(bpp >=16) {// native color resolutionLVDrawBookCover(*drawbuf2, image, fontFace, title, authors, seriesName, seriesNumber); }else{ LVGrayDrawBuf grayBuf(drawbuf2->Get...
drawbuf2 =newLVColorDrawBuf(dx, dy, drawbuf->GetBitsPerPixel());if(bpp >=16) {// native color resolutionLVDrawBookCover(*drawbuf2, image, fontFace, title, authors, seriesName, seriesNumber); }else{ LVGrayDrawBuf grayBuf(drawbuf2->GetWidth(), drawbuf2->GetHeight(), bpp); ...
Use transparency: Select and enter the RGB hexadecimal value for that color. Use the format RRGGBB. Examples of hexadecimal values: FFFFFF for white, 000000 for black, FF0000 for red, 6633FF for blue, and 669900 for green. Only for .bmp images. Scene annotation: Select to show a text ...
Use transparency: Select and enter the RGB hexadecimal value for that color. Use the format RRGGBB. Examples of hexadecimal values: FFFFFF for white, 000000 for black, FF0000 for red, 6633FF for blue, and 669900 for green. Only for .bmp images. Scene annotation: Select to show a text ...
/* clang-format off */ #if 1/*Set it to "1" to enable the content*/ #ifndef LV_DRV_CONF_H #define LV_DRV_CONF_H #include"lv_conf.h" /*** * DELAY INTERFACE ***/ #define LV_DRV_DELAY_INCLUDE <stdint.h>/*Dummy include...
Fading into the background of the caviar bar’s back wall, a monochromatic passageway seemingly disappears into the shadows. Those in the know will venture into the darkness, and upon opening the door, an explosion of vibrancy and color will shock the senses with a moment of brilliant impact...
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