llSetTimerEvent(delay); default { timer() { // 在延迟时间后执行任务 myTask("John", 25); } } 六、任务的优先级 任务可以设置不同的优先级,以控制其在系统中的执行顺序。优先级越高的任务,越容易被调度器选择执行。例如: task highPriorityTask() { // 高优先级任务的逻辑 ...
stopTimer(); sourceBuffers[0]->clear(); return true; } bool LSLinlet::updateBuffer() { // create empty datastructs std::vector<std::vector<float>> recv_buf; std::vector<double> ts_buf; std::vector<std::string> eventVec; std::vector<int> eventIndsArray; // Pull data inlet->pull...
{ github.event.pull_request.head.sha }} + + - name: Lint markdown + run: npx markdownlint-cli ${{ needs.job1.outputs.markdown_files }} --ignore node_modules \ No newline at end of file diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..117c7fb ---...
* Added a timer in `cc.audioEngine` to check audio element loading event, prevent the loading process being stucked when load audio file failed. * Added some new browser types to `cc.sys`. * Added some audio resource loading codes to ensure compatibility with Wechat browser. * Added ...
LlRemoteLoadScriptPin LlResetOtherScript LlResetScript LlResetTime S LlScriptDanger LlScriptProfiler LlSetLinkSitFlags LlSetMemoryLimit LlSetRemoteScriptAccessPin LlSetScriptState LlSetTimerEvent LlSleep State State entry State exit T TimerCategory: LSL Hidden categories: Needs Translation/LSL/de Need...
. . listen(integer channel, string name, key id, string message) { llListenRemove(giLsn); llSetTimerEvent(0.0); // Etc. } timer() { llListenRemove(giLsn); llSetTimerEvent(0.0); } As an extra precaution against having listen handles open when you don't want them, you can also ...
llSetTimerEvent(5.0); // if no response within 5 seconds, go to timer event and state no relay found. } } listen(integer channel, string name, key id, string msg) { if( channel == sendchan) // message received from relay
run_time_permissionsandhttp_requestevents don't obey the delay set inllMinEventDelay. While there is a maximum of one event per simulator frame (with the exception of state_entry and state_exit, which can be triggered multiple times in one frame), those events that don't obeyllMinEvent...
I have bought over 1000L in scripts to try to get this darn mushroom to animate on attach as I have two animations a eat and then a trip out, but have had to resort to two different mushrooms as when I try to add the animations on timer script I bought nothin...