stopTimer(); sourceBuffers[0]->clear(); return true; } bool LSLinlet::updateBuffer() { // create empty datastructs std::vector<std::vector<float>> recv_buf; std::vector<double> ts_buf; std::vector<std::string> eventVec; std::vector<int> eventIndsArray; // Pull data inlet->pull...
{ + "@sindresorhus/is": "^0.14.0", + "@szmarczak/http-timer": "^1.1.2", + "cacheable-request": "^6.0.0", + "decompress-response": "^3.3.0", + "duplexer3": "^0.1.4", + "get-stream": "^4.1.0", + "lowercase-keys": "^1.0.1", + "mimic-response": "^1.0.1",...
* Added a timer in `cc.audioEngine` to check audio element loading event, prevent the loading process being stucked when load audio file failed. * Added some new browser types to `cc.sys`. * Added some audio resource loading codes to ensure compatibility with Wechat browser. * Added ...
timer() // timer not stopped by listen event, so no RLV relay detected { llSetTimerEvent(0.0); // stop timer event llListenRemove(handle); // stop listening for message from non existant relay llSay(0, llGetDisplayName(person)+" is NOT wearing an active RLV relay!"); // debug ...
. . listen(integer channel, string name, key id, string message) { llListenRemove(giLsn); llSetTimerEvent(0.0); // Etc. } timer() { llListenRemove(giLsn); llSetTimerEvent(0.0); } As an extra precaution against having listen handles open when you don't want them, you can also ...
I have bought over 1000L in scripts to try to get this darn mushroom to animate on attach as I have two animations a eat and then a trip out, but have had to resort to two different mushrooms as when I try to add the animations on timer script I bought nothin...