love.graphics.draw(canvas,0,0) 注意不要在love.draw()和love.update(dt)函数里在canvas上画图,否则速度比不用canvas还慢. canvas里还有一个比较重要的函数setWrap(),它用来设置如何处理变换后的canvas.有两种模式 "clamp"变换后超出canvas边界的部分将消失,"repeat"变换后超出的部分会在另一边绘制. 再看sprite...
localcanvaslocaldirfunctionlove.load()--dir=love.filesystem.getWorkingDirectory()--love.filesystem.setIdentity(dir) --不能把可写目录改变到love文件目录print(love.filesystem.getIdentity()) canvas= love.graphics.newCanvas(800,600) love.graphics.setCanvas(canvas) canvas:clear() love.graphics.setColor...
(在画布上画所有东西;调整它的大小;画它)Love2D 是一款让开发者可以使用Lua语言进行开发的 2D游戏框...
目前,这个API只提供2D context,并不支持3D绘图,但是web上从来就不缺牛人,各种canvas下绘制的3D效果层出不穷,令人吱吱称赞。 有3D圣诞树:http://www.romancortes.com/blog/how-i-did-the-1kb-christmas-tree 有3D的FPS:使用 HTML 5 canvas 和光线投影算法创建伪 3D 游戏 还有3D俄罗斯:http://www.benjoffe.c...
Canvases when calling love.graphics.clear, if multiple Canvases are active at once via love.graphics.setCanvas. * Added Text:getDimensions. * Added optional "collideconnected" argument to love.physics.newMotorJoint. * Fixed a Lua error in the no-game screen if the window's height is too ...
2013-01-03 13:20 −这次主要介绍两个批量绘图的结构canvas和spritebatch,到此love.graphics模块的数据类型就基本介绍完了.canvas(0.8之前是framebuffer,现已不用)画布用于离屏渲染,你可以认为它是一个不可见的屏幕,能在上面绘图,但是玩家看不见它,直到你把它绘制到实际的屏幕上。它... ...
fixed bug with canvases fixed writing of files when no identity in conf.lua was set added file association (somewhat experimental) beta1: fixed nasty crash on startup bug fixed love.filesystem.getDirectoryItems() alpha9: Packaged games do not get duplicated for loading, instead are loaded fro...
平台既具备传统安防视频监控的能力,比如:视频监控直播、云端录像、云存储、录像检索与回看、智能告警、...
系统取特征极值love.graphics.getSystemLimits图形是否支持love.graphics.getSupported取线框模式love.graphics.isWireframe图形重设置love.graphics.reset设置混合模式love.graphics.setBlendMode设置画布love.graphics.setCanvas设置颜色love.graphics.setColor设置颜色遮罩love.graphics.setColorMask设置过滤器love.graphics.setDefault...
Object = require("classic") GameObject = require("GameObject") Timer = require 'hump/timer' function love.load() Game_objects = {} Game_object = createGameObject('GameObject',100, 100) --dealing with canvas main_canvas = love.graphics.newCanvas(320, 240) main_canvas:setFilter("nearest",...