LOCAL_WHOLE_STATIC_LIBRARIES := \ libaudiopolicy_legacy 而audio_policy.default.so的源码里面就没有audio_policy_hal.cpp这个源文件,所以玄机应该就在LOCAL_WHOLE_STATIC_LIBRARIES和LOCAL_STATIC_LIBRARIES这两个宏的差异上面。先看下谷歌在build/core/build-system.html里面是怎么说的: LOCAL_STATIC_LIBRARIES The...
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LOCAL_WHOLE_STATIC_LIBRARIES := \ libsqlite3_android LOCAL_STATIC_LIBRARIES These are the static libraries that you want to include in your module. Mostly, we use shared libraries, but there are a couple of places, like executables in sbin and host executables where we use static libraries i...
LOCAL_STATIC_LIBRARIES and LOCAL_WHOLE_STATIC_LIBRARIES将描述之。 include $(BUILD_STATIC_LIBRARY) BUILD_EXECUTABLE 与前面类似,它也指向一个编译脚本,收集自从上次调用 include $(CLEAR_VARS) 后的所有LOCAL_XXX信息。 并决定如何将你列出的Source编译成一个可执行Native程序。 include $(BUILD_EXECUTABLE) PREB...
LOCAL_WHOLE_STATIC_LIBRARIES与LOCAL_STATIC_LIBRARIES的区别 2017-03-23 15:12 −在分析Jelly Bean Audio Subsystem的时候,发现HAL层的库audio_policy.xxx.so与其依赖的静态库libaudiopolicy_legacy.a都有audio_policy_hal.cpp这个源文件而且两者都定义了一个HMI。当调用者引用HMI的时候,调用的究竟... ...
When exporting Local’s log files, we’ll now bundle an additional verbose logging file that can help the Local team and the rest of the community in troubleshooting those tough-to-track-down issues! This bundled download is found on the “Get Help” tab. ...
LOCAL_WHOLE_STATIC_LIBRARIES与LOCAL_STATIC_LIBRARIES的区别 2014-07-10 14:22 −在分析Jelly Bean Audio Subsystem的时候,发现HAL层的库audio_policy.xxx.so与其依赖的静态库libaudiopolicy_legacy.a都有audio_policy_hal.cpp这个源文件而且两者都定义了一个HMI。当调用者引用HMI的时候,调用的究竟是... ...
How do I implement adaptive scrolling to the cursor position as a whole with RichEditor and @Component? How do I bind different custom keyboards to different text boxes? How do I implement image preview? Does batch updating of multiple @State decorated state variables within a custom compon...
The .byte, .word, and .rex64 prefixes insure that the whole instruction sequence occupies 16 bytes. Prefixes are employed, as prefixes have no negative inpact on the code.x64: Local Dynamic (LD)This code sequence implements the LD model described in Thread-Local Storage Access Models....
Or would the whole GPU unit test setup benefit from some generalizations (thinking towards adding support for AMD GPUs etc)? I also noticed we are not running IBs for *_ppc64le_gcc11 (which might have revealed this issue as well) We only have two ppc64le nodes which are already overload...