TheLobotomy Corporation Wikiis about the Korean developed indie gameLobotomy CorpbyPROJECT MOON, in which you care for and collect energy from various aberrations known asAbnormalities, ranging from themonstrous, to the paranormal, to theplain bizarre. So far, there are 210 articles on this Wiki ...
A player can also Customize their hired Agent by spending 1 LOB Point more, by clicking the button below the Stats. This will allow them to change the Agent's: Name, Hair Style (Back and Front), Hair Color, Eyes, Eyebrows, Mouth, Combat Aspect (Mouth, Eyebrows), Panicked Aspect (...
Stats can still be decreased to lower levels without cost. Department gains immunity to Qliphoth Meltdowns. Central Command Team Unlocks Shields of the Bullet Research. Physical Intervention Shield "A Managerial Bullet that attaches a force field which absorbs RED type damage for a limited ...
Equipment consists of a diverse amount of Weapons, Suits, and Gifts that are equipped and used by Agents to improve their combat abilities, resistances, and Stats in different ways. Most Equipment is made from extractions of the Abnormalities and are con
Multiple Gifts can be equipped by a single Agent, as long as they don't occupy the same slot. They can change an Agent's stats, giving a slight buff or adding extra effects in certain conditions. These aren't manufactured but given randomly (chances range from 1% to 5%) by the ...
Level 1+: The stats of all Agents in the facility are reduced by -15. This can also reduce the level of the agent's stats. The minimum stats cannot be reduced to lower than 10. The filter at this point is limited to darkening the corners of the screen....
Cool design, useful weaponry for early-to-mid-game, and he's great for training stats. Grim Xzag·5/1/2020 This is actually one of the worst training abnormalities in the entire game. Don't know why people are calling it the best, maybe the attachment or the wrong ideas that ...
Statistics, more commonly referred to as Stats, are various values for Employees and Abnormalities that have different effects and functions in the game, such as limitations, productivity, strength, and more. These statistics, although minor numerically,