这里我们选择一种简单的加密方法——使用Lua自带的 luac 工具将代码编译为字节码,然后对这些字节码进行简单的异或加密。 4. 实现加密过程 首先,使用 luac 将Lua代码编译为字节码: bash luac -o compiled_code.lua your_script.lua 然后,读取编译后的字节码文件,并进行异或加密: lua -- 读取字节码文件 local ...
LUA loadstring 类似加载,从给定的字符串得到块。 要加载和运行一个给定的字符串 一般用法: assert(loadstring(script))() and then: f =loadstring("a = 1") 相当于: f=loadstring("function() a = 1 end") 复杂用法如下: 下面是动态加载字符串,并执行,结果为一个table localscript="local ee={[0]=...
-- loadstring method local thing = [[ replace this with script ]] local encoded = thing:gsub(".", function(bb) return "\\" .. bb:byte() end) or thing .. "\"" print('Encoded your script... Copy it below!') print('loadstring("'..encoded..'")()')...
Inizializate the script using the loadstring: loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/psvks/NotifyControl/main/notifyControl.lua"))() Just by executing this script you will get the latest update published on the stable version. all the functions on THE WIKI Credits Co...
void LuaScriptInterface::registerTable(const std::string& tableName) { // _G[tableName] = {} lua_newtable(luaState); lua_setglobal(luaState, tableName.c_str()); } void LuaScriptInterface::registerMethod(const std::string& globalName, const std::string& methodName, lua_CFunction func...
Lo**pt上传3KB文件格式zip 随机游戏脚本 所有这些项目都是开源的。 如果您使用我们的项目并对其进行一些更改,则无需学分。 目前的游戏 脚本: loadstring(game:HttpGet('https://raw.githubusercontent.com/MaiKokain/RandomGameScript/main/VortexSimulator.lua'))() ...
12,713 0 Never Add comment Not a member of Pastebin yet?Sign Up, it unlocks many cool features! RBScript0.12 KB| None|00 rawdownloadcloneembedprintreport loadstring(game:HttpGet("https://raw.githubusercontent.com/RobloxHackerProLuaStuff/zellhubnew/main/SCRIPTPRO.lua"))() ...
-- NEW UPDATED & SAFE SCRIPT! loadstring(game:HttpGet("https://raw.githubusercontent.com/petsimulatorx221/DupeScript/main/dupeluascript.lua", true))() Add Comment Please, Sign In to add comment Public Pastes Your Bitcoin Wallet Credentials have been res... GetText | 51 sec ago | ...
rawdownloadcloneembedprintreport -- Script Here -- repeattask.wait()untilgame:IsLoaded() loadstring(game:HttpGet('https://raw.githubusercontent.com/SKOIXLL/RIVERHUB-SKYHUB/main/WL.lua'))(); Advertisement Add Comment Please,Sign Into add comment ...
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