shadows How this light casts shadows shadowStrength Strength of light's shadows. spotAngle The angle of the spot light's cone in degrees. type The type of the light. useBoundingSphereOverride Set to true to override light bounding sphere for culling. useColorTemperature Set to true to use th...
All the lighting we've used so far came from a single source that is a single point in space. It gives good results, but in the real world we have several types of light that each act different. A light source thatcastslight upon objects is called alight caster. In this chapter we'l...
Shadow bias bias moves the shadow toward or away from the shadow-casting object (or objects). If the Bias value is too low, shadows can "leak" through places they shouldn't, producing moire patterns or making out-of-place dark areas on meshes. If Bias is too high, shadows can "detac...
Shadows –When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light. The value moves the shadow toward or away from the shadow-casting object(s). Higher values move the shadow toward the object(s), while lower values move it away....
In outdoor settings, a common natural source of light is the sun during the day and the moon at night. In Unity, whenever you create a scene it comes with a Directional Light already added to the Hierarchy; this light functions as your sun or moon. A Directional Light casts straight par...
In outdoor settings, a common natural source of light is the sun during the day and the moon at night. In Unity, whenever you create a scene it comes with a Directional Light already added to the Hierarchy; this light functions as your sun or moon. A Directional Light casts straight par...
By default lights casts shadows unless the shadow link is broken. 在默认设置中,灯光根据灯光和物体之间的阴影连接投射阴影。默认情况下,灯光投射阴影,除非阴影链接中断 None: 没有:All lights in a scene cast shadows on all objects by ignoring all light and shadow linking. 场景中的所有光线都忽略了...
Shadow bias –Moves the shadow toward or away from the shadow-casting object (or objects). Higher values move the shadow toward the object(s) while lower values move it away. If this value is too extreme, shadows can "leak" through places they shouldn't or "detach" from an object. Oth...
Move the slider right if the colors are too green, or move it left if they're too purple. Vibrance: Changes the saturation in a photo without causing unpleasant color casts. Move the slider right to make colors pop without oversaturation. Saturation: Controls the saturation of all colors ...
A blur on the shadow map when using depth mapped shadows. This is relative to micropolygon sizes when rendering with “Micropolygon Rendering”. Evaluates the surface shader of occluders to determine opacity. Turning this option on causes deep shadow maps to be used when using Depth Map Shadows...