aExamples of appropriate situations for learning outcome 2 could include a training course, teambuilding activity or development session in which the learner’s peers are also present. In expressing their likes and dislikes and how they feel about different learning situations. They could ask themselv...
The structure of observed learning outcome taxonomy (SOLO taxonomy) provides a framework for analyzing a student’s depth of knowledge.
Speculative Scenario: In this scenario, learners have to predict the outcome of an event in the future based on their knowledge and deductions. Gaming Scenario: As is evident from the moniker, these scenarios involve the use of games as learning tools. Step 5: Design your scenario It is now...
(Sharrock, 2015). The availability of students’ interaction and outcome data in CSCL and MOOCs provides fertile ground for leveraging AI to support collaborative learning. AI applications have been used to explore students’ ideas and contents (Lee, 2021), students’ collaborative interactions (...
Learning outcome achievement in non-traditional (virtual and remote) versus traditional (hands-on) laboratories: A review of the empirical research 2015, Computers and Education Citation Excerpt : Also, they argue the importance for students to be able to reconcile and explain differences between theo...
Only one participant reported a negative outcome due to their OnlyFans use (“learned that this makes me depressed”). Learning outcomes for sexual improvements included both declarative/conceptual knowledge (“new ideas”, “being aware of the STDs out there”, “learned about informed consent”...
However, for informal communications like a video call to qualify in this rubric, they need to have an outcome related to the learning goals of the activity. For example, do learners produce a summary of what they've learned through the video call or build that learning into the final ...
ContrastiveExplanation (Foil Trees) "provides an explanation for why an instance had the current outcome (fact) rather than a targeted outcome of interest (foil). These counterfactual explanations limit the explanation to the features relevant in distinguishing fact from foil, thereby disregarding irrele...
5 Experiment 5.1 Experimental Design and Independent Variables We designed the laboratory experiment to test the effect of the game in general as well as two independent variables (look-up and repeat) on the learning outcome. We designed a between-subject experiment in three stages where the 10–...
, outcome expectations, intrinsic interest, as well as task analysis skills, such as planning, goal setting, and strategy choice. Performance phase processes seek to optimize learning efforts and include use of time management, imagery, self-verbalization, and self-observation processes. Self-...