The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models. Concurrently, the advent of 3D Gaussian Splatting has introduc...
This work introduces FlashGS, an open-source CUDA Python library, designed to facilitate the efficient differentiable rasterization of 3D Gaussian Splatting through algorithmic and kernel-level optimizations. FlashGS is developed based on the observations from a comprehensive analysis of the rendering proc...
按图像的经验,超分这种低级视觉任务用个 U-net 也是够的。 质量高的一个重要原因是直接用 Gaussian Splatting 而没有用 Tri-plane 之类的低维表示。不过话说回来,Tri-plane 作为了一种三阶张量(也就是体素)的近似,原理上是支持扩 channel,或者多选几组基(比如用不同于 x-y-z 的坐标系)来提升参数量从而改...
We first run the provided script to pre-process a large-scale scene into several blocks: cdscripts/preprocess ./preprocess_large_scale_data.sh 0 urban3d gaussian_splatting Visualize scene splitting Please check and compilemy modification of COLMAP. After installation, launch COLMAP's GUI. I exten...
This repo contains official implementations of our series of work in large-scale scene reconstruction with Gaussian Splatting, Star ⭐ us if you like it!CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes (ICLR 2025) CityGaussian: Real-time High-quality Large...
GaussianPro: 3D Gaussian Splatting with Progressive Propagation However, 3DGS heavily depends on the initialized point cloud produced by Structure-from-Motion (SfM) techniques. When tackling with large-scale scenes that... K Cheng,X Long,K Yang,... 被引量: 0发表: 2024年 加载更多来源...
切换模式 登录/注册 Jiau 微信公众号『机器感知』 <<GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping>>: Constructing a 3D scene capable of accommodating open-ended language queries, is a pivotal pursuit, particularly within the domain of robotics. Such technology faci...
Gaussian Splattingis a new technique to capture and display volumetric data usingNeural Radiance Fields, point clouds and billboards. In more simple terms, it’s an advanced way of allowing people to capture and display the real world with a level of unmatched visual fid...
Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Ireland, July 12, 2000, Revised PapersConference proceedings © 2001 Overview Editors: Marc Pollefeys, Luc Gool, Andrew Zisserman, Andrew Fitzgibbon Includes supplementary material: sn.pub/extras Part...
GS-LIVM: Real-Time Photo-Realistic LiDAR-Inertial-Visual Mapping with Gaussian Splatting and 3D Gaussian Splatting (3DGS), our approach enables real-time photo-realistic mapping while ensuring high-quality image rendering in large-scale unbounde... Y Xie,Z Huang,J Wu,... 被引量: 0发表:...