}} == Finales and Scripted Panic Events == The structure of custom finales and scripted panic events (or mini-finales) setup their structure with a script. In the script, its DirectorOptions table defines: {{ExpandBox| * Total wave count * Type of each wave, and a...
With the given scripts, set up the structure of ascripted panic event. They are placed in theLocalScriptscript scope. Note:The scripts of these inputsmustreside under the "vscripts" subfolder. Events will play out only the 1 second DELAY "stage 0" otherwise. ...
scripted_item_drop - An item with basic physics that detects player touch. Trigger trigger_finale - Added types selection: "Standard" "Gauntlet" "Custom" "Scavenge", and a property to define max points for scavenge mode. trigger_hurt - Added additional damage type: "FULLGIB", and the optio...
[script_trigger_push]] '''scripted''' * [[scripted_scene]] '''simple''' * [[simple_physics_brush]] * [[simple_physics_prop]] '''smoker''' * [[smoker]] '''spark''' * [[spark_shower]] '''spitter''' * [[spitter]] * [[spitter_projectile]] '''spotlight''' * [[...