But when I go into KSP root directory, there doesn't look to have any folders related to the modloader (version 0.4.0) I previously installed, yet the mods I installed previously are still showing up in game? Mods have moved to BepInEx/Plugins as space warp is no longer a modloader...
Fix administration building custom departement head image not being used when added by a mod. ModUpgradePipeline[KSP 1.8.0 - 1.12.5] This will save mod versions in sfs and craft files, and use those versions for mods' SaveUpgradePipeline scripts so that mods can handle their own upgrade ver...
[Core] Default install_to to GameData/Mods for KSP2 (#3861 by @HebaruSan; reviewed: techman83) Bugfixes [GUI] Fix NRE on purging cache in GUI (#3810 by @HebaruSan; reviewed: techman83) [GUI] Only update Versions tab when the mod changes (#3822 by @HebaruSan; reviewed: techman83)...
But if you want to do it yourself, there's a few steps. First, the installation folder that mods use isn't this one, it's the one that Steam links to (usually in C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2. You then need to follow the installation ...
Mods may not be lowercase to begin with, need to handle this Extract IsBracketBalanced Remove bracket unbalanced nodes when sorting Unused method Bring back DeepCopy Apparently KSP's default implementation fails on badly formed nodes Fix bad region ...
behind other mod's dialog boxes. (Other mods putting their) dialogs in front of kOS's and not blocking clickthroughs made some users accidentally pick a ConnectionManager and dismiss the dialog before they ever saw it.) pull request
The @4x4cheesecake breaks KSP and some mods. Not his fault, it's again PD-Launcher screwing up as it had changed the Steam's PWD to a different directory than the one being used for 10 years! The shortcut solution breaks Steam Integration ...
It does not add any new part or textures by itself, but is intended to be used and distributed by other mods who do not wish to develop their own plugin code or shaders. Features: Asset-Bundle Shader pack loading system Texture Replacement system - replace the textu...
The voiceover kicked in as the camera seemed to soar over mountains and shoot up through the sky until the sky changed from blue to black and the stars appeared. "We chose to go to the Mun, not because it was easy but because it was hard. Now, we choose to move on from our first...
[Multiple] Fixes for installing .ckan files and DarkKAN mods (#4006by: HebaruSan) [Core] Only auto-delete manually installed DLLs if also replacing them (#4024by: HebaruSan) [Multiple] Show repo ETag and parsing errors in Failed Downloads (#4030by: HebaruSan) ...