But when I go into KSP root directory, there doesn't look to have any folders related to the modloader (version 0.4.0) I previously installed, yet the mods I installed previously are still showing up in game? Mods have moved to BepInEx/Plugins as space warp is no longer a modloader...
"use placeholder IVA" option allowing to keep crew portraits. This patch is disabled by default and must be enabled from the KSP "ESC" settings menu. It has no entry in theSettings.cfgfile and require a restart to take effect. Do not use this option alongside IVA mods like RPM or MAS...
It does not add any new part or textures by itself, but is intended to be used and distributed by other mods who do not wish to develop their own plugin code or shaders. Features: Asset-Bundle Shader pack loading system Texture Replacement system - replace the textu...
Mods may not be lowercase to begin with, need to handle this Extract IsBracketBalanced Remove bracket unbalanced nodes when sorting Unused method Bring back DeepCopy Apparently KSP's default implementation fails on badly formed nodes Fix bad region ...
But if you want to do it yourself, there's a few steps. First, the installation folder that mods use isn't this one, it's the one that Steam links to (usually in C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2. You then need to follow the installation ...
[Multiple] Fixes for installing .ckan files and DarkKAN mods (#4006by: HebaruSan) [Core] Only auto-delete manually installed DLLs if also replacing them (#4024by: HebaruSan) [Multiple] Show repo ETag and parsing errors in Failed Downloads (#4030by: HebaruSan) ...