Absolutely. That’s an astute question, because you couldn’t use time zoom under acceleration in the original game so often if you were building a long burn with a low-thrust engine, to go to a place like Duna or Jool, you would start you burn and then like… go make a sandwich. ...
Is there a use case where compile can be called multiple times on a KotlinCompilation? In other words, they can right now but is it intentional or just undefined behavior? More specifically, i would like to lock down the public mutable variables in KotlinCompilation when compilation starts (pr...
Use DDS format for optimal RAM usage and loading times since DDS textures are not shadowed in RAM and can be pre-compressed and can have pre-built mipmaps. Try to keep dimensions of all textures powers of two. The planet textures being replaced are the high-altitude textures, which are ...
Even more intriguingly, the scorch marks on the ground suggested that the engines had fired to bring it to a halt, so it had either landed fast and spun around, or else it had actually landed backwards. The heatproof panels were still smoking slightly so she kept her distance, still recor...
I can't help squad though, cuz I had to install Kerbal engineer. Sorry, squad. It's tough to handle not knowing my deltav. But so far no crashes anyway, no game breaking bugs, just the usual pre 1.1 stuff you probably already know about (sometimes not being able to ...
Cutting: For wire rope with relatively high residual stress,use a soft iron wire to tie the rope 10-20mm from the cutting point.The length of the soft iron wire should be 1-4 times that of rope diameter.Then ...
Preventing KSPe to use Thread Safe logging. MM doesn't need it (yet), and it's somewhat verbose on the logging. KSPe thread safe logging will also mangle a bit the timestamps (as the writings are delayed until the next frame), what may be undesirable on MM. ...