This addresses stock bugs where kerbals could be set to dead even when respawning is enabled. ZeroCostTechNode [KSP 1.12.3 - 1.12.5]Fixes a bug where parts in tech nodes that have 0 science cost would become unusable. ModulePartVariantsNodePersistence [KSP 1.12.3 - 1.12.5]Fixes an issue...
So I had a contract to get the science from the ground science seismometer instrument on Minmus. But in order to get it you need to actually crash something into the planet. I wound up making an asparagus staged nuke torpedo, deciding I wanted to hit it as hard as possible and be ...
While they won't land there, they will orbit the Moon for a day before heading back to Earth. While orbiting the Moon, and EVA will be done to collect science and to see how the ESA's lunar rated suit behaves in deep space. Now, of course, we need to know who's flying the ...
launch it to Eve by attatching a transfer module to it and then landing it there, where it would deploy a rover from its cargo bay which could explore the surface, and be transported long distances using the spaceplane. I had recently unlocked the technology for these en...
Speed and altitude dropped steadily but slowly, giving Tina plenty of time to deploy the air brakes, scrape the ice off the windows and check her location. The last activity sent a cold chill down her spine as she realised just how far she had flown- almost to the equator in fact, and...