Members 21 15 Posted April 4, 2023 (edited) I'm not using reshaders but this is my KSP2 folder. Mods go under BepInEx plugins Edited April 4, 2023 by TiggerTailz schlosrat Members 465 607 About me: Spam in a Can Posted April 5, 2023 (edited) On 4/4/2023 at 9:15 ...
1.18.2 Fixed MemoryLeaks patch causing KSC facilities upgrades being reverted after a scene change. 1.18.1 Fixed AutostrutActions patch causing nullrefs on part duplication and generally not working as intended. 1.18.0 New performance patch :MemoryLeaks ...
The best approach for KSP1 mods is to useModule Managerto make your changes without altering the original files (Module Manager is not available for KSP2). This results in simpler metadata in CKAN as well as easier manual installation (since users can simply copy both mods' files rather than...
But if you want to do it yourself, there's a few steps. First, the installation folder that mods use isn't this one, it's the one that Steam links to (usually in C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2. You then need to follow the installation ...
They can be used to ensure that a mod is installed with one of its graphics packs, or two mods with conflicting functionality are not installed at the same time. At its most basic, this is an array of objects, each being a name and identifier: "depends" : [ { "name" : "Module...
NetModuleCachewasn't handling mods with multiple download URLs correctly; one failed purge was treated as the mod not being cached at all when one of the other URLs might still be cached Problems While working on the above, a few small things came up: ...
your saves, and that is a frequent problem I have here. I was planning to do a full playthrough and land on every planet grand tour etc etc before KSP2 came out, but that didn't pan out. The save actually wound up getting corrupted (probably due to one of the mods I was running)...
In addition to those two mods I have a huge customized modpack including interstellar engines from Far Future Technologies, a modified version of Beyond Home that adds its system not as a replacement to the stock system but as an addition to it and many more. For other p...
I'm not sure what you want to "force override." If you mean you want to force ckan to install incompatible mods, it was in the screenshot you posted in the other issue. Note that in general I would recommend setting your CKAN instance to be compatible with 1.8-1.12 (see the user ...
Relationships are optional fields which describe this mod's relationship to other mods. They can be used to ensure that a mod is installed with one of its graphics packs, or two mods which conflicting functionality are not installed at the same time. At its most basic, this is an array of...