In the Graph Editor, keyframes that use Bezier interpolation have direction handles attached to them. You can retract, extend, or rotate the direction handles to fine-tune the Bezier interpolation curve in a value graph. You can retract or extend the direction handles to fine-tune the curve in...
All I've seen are solutions where they replace the whole animation with some default ease or linear curve. It's crucial for me here to retain the predefined animation. I'm thinking a solution would be as simple as this in the expression window: key(2).value = [x, y]; /...
I’m building an expression for a keyframe-less animation, but I need a specific easing curve. The basic linear, easeIn, and easeOut functions do not give me as much easing control as I need. Right now I’m using the linear function and pulling the easing properties from a Slid...
ملاحظة: Influence determines how quickly the Velocity graph reaches the value you set at the keyframe, giving you an additional degree of control over the shape of the graph. The values (to the left of the Velocity graph) change as you adjust the graph. These numbers repre...
Run the sample below to see how changing the KeySpline value effects the interpolation of the animation. Also, this sample demonstrates the effect of the KeySpline on the Bezier curve which represents the interpolation. Run this sample Version Information ...
The Bezier handles on the motion path in the Composition Panel also go away when you separate dimensions. It's almost impossible to create an accurate motion path with a curve in it with separated dimensions. Votes Upvote Translate Translate ...
In the Graph Editor, keyframes that use Bezier interpolation have direction handles attached to them. You can retract, extend, or rotate the direction handles to fine-tune the Bezier interpolation curve in a value graph. You can retract or extend the direction handles to fine-tune the curve in...
You can retract or extend the direction handles to fine-tune the curve in a speed graph. By default, when you retract or extend a direction handle, the opposite handle on the keyframe moves with it. Splitting direction handles makes the two direction handles attached to a keyframe behave ...
All I've seen are solutions where they replace the whole animation with some default ease or linear curve. It's crucial for me here to retain the predefined animation. I'm thinking a solution would be as simple as this in the expression window: key(2).value = [x, y]; //where ...
You can retract or extend the direction handles to fine-tune the curve in a speed graph. By default, when you retract or extend a direction handle, the opposite handle on the keyframe moves with it. Splitting direction handles makes the two direction handles attached to a keyframe behave ...