Alpha3)) { SwitchWeapon(2); } } void SwitchWeapon(int index) { for (int i = 0; i < weapons.Length; i++) { weapons[i].SetActive(i == index); } Debug.Log($"切换到武器 {index + 1}"); } } 注意事项 KeyCode 值直接映射到物理键盘键,因此在不同平台和语言设置下,这些键码可能...
Windows 2000/XP: For any country/region, the '.' key VK_OEM_2(BF) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '/?' key VK_OEM_3(C0) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For...
voidAwake(){//TODO:use GetComponent to set rb to the rigidbody//rb = ...// look through all children of the player game object// find the one with the "Fist" tagforeach(Transform tinGetComponentsInChildren<Transform>()) {if(t.CompareTag("Fist")) { fist = t;break; } }//be para...
Constant for the 9 key. DIVIDE Constant for the Divide key. DOLLAR Constant for the "$" key. DOWN Constant for the non-numpad down arrow key. E Constant for the E key. EJECT_TOGGLE Constant for the Eject key. END Constant for the End key. ENTER Constant for the Enter key...
Many other browsers, like Gecko, do generate keypressevents for these keys, however. Old versions of WebKit had a bug that caused two identical keyupevents to be triggered when arrow keys and other special keys were released. I know this existed in WebKit 312 and I know it was fixed in...
For joystick and gamepad button presses, consider using Input.GetButtonDown and Input.GetButtonUp instead of the KeyCode. These methods allow you to check input state using a descriptive action string, e.g. "fire" or "jump", instead of the hardware button number.The Input pages provide details...
首先框的type一定要是numberbox 才有precision这个属性 格式化函数那里也需要调用 precision2 如果你需要保留四位 for... 6.1K30 javascript(js)的小数点乘法除法问题 一、用js计算 12.32 * 7 结果是多少? 答案:86.24000000000001 为什么会出现这种问题?怎么解决?...js在处理小数的乘除法的时候有一个bug,解决的方法...
Up VALUE_UP "ArrowUp" Right VALUE_RIGHT "ArrowRight" Down VALUE_DOWN "ArrowDown" Print Screen VALUE_PRINTSCREEN "PrintScreen" Insert VALUE_INSERT "Insert" Delete VALUE_DELETE "Delete" 0 VALUE_0 "0" 1 VALUE_1 "1" 2 VALUE_2 "2" 3 VALUE_3 "3" 4 VALUE_4 "4" 5 VALUE_5 "5" ...
0x21 PAGE UP 键 vbKeyEnd 0x23 END 键 vbKeyHome 0x24 HOME 键 vbKeyLeft 0x25 LEFT ARROW 键 vbKeyUp 0x26 UP ARROW 键 vbKeyRight 0x27 RIGHT ARROW 键 vbKeyDown 0x28 DOWN ARROW 键 vbKeySelect 0x29 SELECT 键 vbKeyPrint 0x2A PRINT SCREEN 键 vbKeyExecute 0x2B EXECUTE 键 ...
Up VALUE_UP "ArrowUp" Right VALUE_RIGHT "ArrowRight" Down VALUE_DOWN "ArrowDown" Print Screen VALUE_PRINTSCREEN "PrintScreen" Insert VALUE_INSERT "Insert" Delete VALUE_DELETE "Delete" 0 VALUE_0 "0" 1 VALUE_1 "1" 2 VALUE_2 "2" 3 VALUE_3 "3" 4 VALUE_4 "4" 5 VALUE_5 "5" ...