function loopWithDelay() { var i = 0; function loop() { if (i < 10) { console.log(i); i++; setTimeout(loop, 1000); // 每次循环延迟1秒 } } loop(); } loopWithDelay(); 在上述代码中,定义了一个名为loopWithDelay的函数,该函数使用了一个内部的loop函数来实现循环。在每次循环迭代中...
在这个示例中,我们定义了一个名为delayForLoop的异步函数,它接受一个数组和延迟时间(以毫秒为单位)作为参数。我们使用for...of循环遍历数组,并在每次迭代后使用await关键字等待一个Promise,该Promise在指定的延迟时间后解析。这样,我们可以在每次迭代之间应用延迟。
I have this code from here:How do I add a delay in a JavaScript loop?I use it in console in IE, and after this code I call the function with myFunction() in console to run; This first code runs perfectly, it clicks on the second "something" tagnamed element 10 times and between...
I need to delay a loop every second, I need to count how many times the loop has iterated, once it hits a divisable of 3 compared to the length, pause for a second, then continue on the loop. var callsPerSecond = 500; var len = 1900; var delay = 1500; var timeout; var i =...
Promise.delay 和递归来做这件事。 function myLoop(i) { return Promise.delay(1000) .then(function() { if (i > 0) { alert('hello'); return myLoop(i -= 1); } }); } myLoop(3); 我以为我也会在这里发两分钱。此函数运行具有延迟的迭代循环。看到这个jsfiddle。功能如下: function...
},0);functiondelay(duration) {varstart =Date.now();while(Date.now() - start < duration) {} }delay(3000);console.log(2); 效果:卡死 3s 后输出 2 1 3. 微队列 使用Promise.resolve().then可以将任务直接添加到微队列 setTimeout(function() {console.log(1); ...
Delay JavaScript Loading Putting your scripts at the bottom of the page body lets the browser load the page first. While a script is downloading, the browser will not start any other downloads. In addition all parsing and rendering activity might be blocked. ...
In the for-loop, we will use getNumFruit to get the number of each fruit. We’ll also log the number into the console.Since getNumFruit returns a promise, we can await the resolved value before logging it.const forLoop = async _ => { console.log('Start') for (let index = 0; ...
Delaying code execution/simulating a delay has various uses - pausing in a loop for displaying data, waiting for other threads in a multithreaded environment to finish (though, this doesn't replace proper asynchronous programming) or simply lessening loads on a server or client, with successive ...
我把for循环分解成while循环。只保留了for的CHECK_EVERY_LOOP部分(for的三个部分分别是RUNS_ONCE_ON_INIT; CHECK_EVERY_LOOP; DO_EVERY_LOOP),然后分别把其他的代码移到循环的内外部。 vardelay=64;varp=document.getElementById("p");// var draw = "for(n+=7,i=delay,P='p.\\n';i-=1/delay;P...