Hi Playmakers, I'm creating some custom actions for a project that I'm working on and I need to determine if a touch input (touch began) hits a UI element or not. I found out that this works with "IsPointerOverGameObject" and wrote a custom action which you can see here: Code:[Se...
I think this issue was probably overlooked, assuming it was working as intended. It's very obviously a bug if if IsPointerOverGameObject(touch.fingerId) returns false when that fingerId is in fact over an event system game object. I'd suggest you either remove the pointerid varian...