You’d probably guess that Space Racers wouldn’t have that complexity if there wasn’t a reason for it. And you’d be right. In the beginning, your opponents’ UFOs functioned exactly like walls: If you hit them, you crashed, and your movement was canceled. And in many ways, this ...
You’d probably guess that Space Racers wouldn’t have that complexity if there wasn’t a reason for it. And you’d be right. In the beginning, your opponents’ UFOs functioned exactly like walls: If you hit them, you crashed, and your movement was canceled. And in many ways, this ...