This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new ...
Introduction to 3D Game Programming with DirectX 11 简称龙书 TA是DX11从事者的圣经。但是世面上没有这本书的中文翻译版。这样阻碍了一些DX从事者从根本上了解DX接口以及DX11的新功能特性。虽然现在有了DX12,但是我们都知道新的技术出来以后都需要一段时间来沉淀,并且D3D每个版本的变动都是非常巨大的。所以我就试着...
《Introduction to 3D Game Programming with Directx 11》Project by using VS2017 - anguangzhihen/Dx11
Introduction to 3D Game Programming with Directx 11_DX11龙书英文版 Introduction to 3D Game Programming with Directx 11 上传者:elemusic时间:2016-11-19 龙书Introduction to 3D Game Programming with DirectX 9 0c 着色器版彩图注释修正版1.3 这是Frank D. Luna的“龙书”的第二版(原名《Introduction to ...
Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0 立即下载 上传者: cutraker23 时间: 2013-02-01 Introductionto3DGameProgrammingwithDirectx+11_dx11_ dx编程入门,初学者必备。介绍了图形学的基本数学原理以及基础的渲染管线 立即下载 上传者:...
运行Introduction to 3D GameProgramming with DX11中的例子?参考作者给出的方法后,现在已经解决这个问题...
运行Introduction to 3D GameProgramming with DX11中的例子?参考作者给出的方法后,现在已经解决这个问题...
问题1:窗口高度调整到0的时候,gd3dDevice->Reset(&md3dpp);会调用失败,因为backbuffer的高度被设置了0,宽高比W/H无意义了,设置透视矩阵,绘制等一系列函数调用都会失败。现实里边可能很少有人会闲得蛋疼去把窗口高度调为0。但是我觉得这个问题总归还是要避免的好,要不然程序不够健壮。
作者Frank维护的该书相关资源的网站地址更新了 http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to ... (展开) ...
NVIDIA would have to invent special SLI bits and undefined SLI values for DX12 for it to be useful. However it still might happen as DX12 evolves, just like it was the case with DX11 over the years. But I do agree, that explicit DX12 Multi GPU done by developers is definitively the be...