The aim of the present research is to contribute to the understanding of the disorder, by providing preliminary data on the factorial structure of the IGD Questionnaire in the Italian version. Participants: 612 Italian students (323 females), mean of age = 13.94 (SD = 2.44). Instruments: a ...
In the study, 630 participants aged 18 to 68, completed an online questionnaire in which they self-reported their responses to failures in digital technology, fear of missing out, internet addiction and answered questions that scored them on the BIG-5 personality traits: extraversion, agreeableness...
Participants completed the Internet Gaming Disorder Test (IGDT), the Metacognitions Questionnaire for Children (MCQ-C), and the Children's Version of Reading the Mind in the Eye Test (RMET). Correlation analyses indicated that three factors of the MCQ-C (positive meta-worry, negative meta-...
Internet use questionnaire is a self-report measurement that indicates 1) daily use of the Internet (1-Less than one hour, 2-up to 3 h, 3-up to 6 h, 4-more than 6 h) and 2) weekly use of the Internet (e.g., 1-Up to 6 h, 2-up to 12 h, 3-up to 24 h, 4-more tha...
[54]), Internet Gaming Disorder Test (IGD original version [55]; Chinese version [56]), Strengths and Difficulties Questionnaire (SDQ original version [57]; Chinese version [58]), along with a section on socio-demographic information (respondent’s age, gender, residence, number of family ...
, gaming intensity was evaluated with the Internet Gaming Disorder Scale-Short Form (IGDS9-SF), depression and anxiety symptoms were assessed with the Depression, Anxiety, and Stress Scale (DASS-21), and reactive aggression was evaluated with the Reactive-Proactive Aggressi...
This suggests that gaming might be a displacement activity (替换行为)for people in anunhappy situation, rather than an addiction.Six months later, the symptoms of gaming disorder were reduced in those who had become morecontent since the first questionnaire. "This is initial evidence that having ...
The students completed the Digital Eye Strain Questionnaire (DESQ) and the Ten-Item Internet Gaming Disorder Test (IGDT-10) and stated their own evaluation of their chances for success. They were contacted following their admission examinations, and their success or failure to...
IGDT-10 = Ten-Item Internet Gaming Disorder Test; PIUQ-SF-6 = Problematic Internet Use Questionnaire Short Form 6; DASS-21 = Depression Anxiety and Stress Scale 21; MOGQ-Soc = Motives for Online Gaming Questionnaire-Social; MOGQ-Esc = Motives for Online Gaming ...
In addition, the increased use of gaming consoles with an Internet connection as well as interest in online gambling and gaming has led to video gaming operators partnering with online gambling providers to bet on the outcome of games arguably determined by skill (Griffiths, King, & Delfabbro, ...