Coverage of DSM-5 and ICD-11 criteria was inconsistent, especially for the criterion of continued use despite harm. Tools converge on the importance of screening for impaired control over gaming and functional impairment. Overall, no single tool was found to be clearly superior, but the AICA-S...
Assessment of Internet gaming disorder in clinical research: past and present perspectives. Clin Res Regul Aff. 2014;31(2-4):35–48. View ArticlePontes, H. M., & Griffiths, M. D. (2014). Assessment of Internet Gaming Disorder in clinical research: Past and present perspectives. Clinical ...
doi:10.1016/J.ABREP.2018.06.004Bruno SchivinskiMagdalena Brzozowska-WoErin M. BuchananMark D. GriffithsHalley M. PontesElsevierSchivinski B, Brzozowska-Wo´s M, Buchanan EM, Griffiths MD, Pontes HM. Psychometric assessment of the Internet Gaming Disorder diagnostic...
It is very exciting to think about what the future holds for the field of medicine regarding using assessment tools powered by machine learning. Learn more about our Parkinson’s assesment application If you are interested in eHealth and clinical diagnostics, check out these articles as well: ...
https://www.nhlbi.nih.gov/health-topics/study-quality-assessment-tools 30. Yang M. A Review of Random Effects Modelling in SAS. Centre for Multilevel Modelling; 2003. 31. Cohen J. Statistical Power Analysis for the Behavioral Sciences. 2nd ed. Lawrence Erlbaum; 1988. 32. Hopkins...
and continuation or escalation of gaming despite the occurrence of negative consequences.” Another clinical definition was provided for Internet gaming disorder (IGD) in the Diagnostic and Statistical Manual of Mental Disorders, 5th edition (DSM-5), within the section outlining disorders requiring furth...
The Ten-item Internet Gaming Disorder Test (IGTD10) (Király et al.,2019) was used to assess the addiction severity of gamers (those who chose gaming as their favourite activity). This tool contains ten items assessing nine criteria drawn from the DSM-5 (American Psychiatry Association,2013)...
Pontes HM, Griffiths MD (2014) Assessment of Internet Gaming Disorder in clinical research: Past and present perspectives. Clin Res Regul Aff 31(2-4): 35-48Pontes, H. M., & Griffiths, M. D. (2014). Assessment of Internet Gaming Disorder in clinical research: Past and present ...
Clinical tools involving immersive virtual reality (VR) may bring several advantages to cognitive neuroscience and neuropsychology. However, there are some technical and methodological pitfalls. The American Academy of Clinical Neuropsychology (AACN) and the National Academy of Neuropsychology (NAN) raised...
Bul KCM, Kato PM, Van Der Oord S, Danckaerts M, Vreeke LJ, Willems A et al (2016) Behavioral outcome effects of serious gaming as an adjunct to treatment for children with attention-deficit/hyperactiviy disorder: a randomized controlled trial. J Med Internet Res 18(2):e26 PubMed PubMe...