Interactive learningGame simulationsQuestsBackground and purposeTo evaluate student pharmacists' attitudes and satisfaction toward playing educational virtual games in the classroom.doi:10.1016/j.cptl.2018.09.012Jerika T. Lam aMary A. Gutierrez a
Learning games are meant to provide knowledge through practical instances, where students understand concepts through participation in virtual scenarios. Instead of memorizing lessons, knowing how to make remote learning fun via online games allows students to practice critical theories by solving the probl...
Our list of interactive games for students includes in-person and virtual games that can keep students engaged and boost their confidence. For best results, match activities to the subject and your class’ age group, learning styles, and personalities. For more fun with students, check outvirtual...
Integrating Virtual Reality and interactive game for learning structures in architecture: the case of ancient Chinese dougong cognition PurposeAncient Chinese architecture is famous for its wooden frame structure and unique position in world architecture history. As numerous types of compon... W Pei,T...
OLI students greatly out-performed students just learning material through MOOCs; "[t]hey found that while morewatching, reading and doingall predict better learning outcomes, the amount of learning associated with each activity done was six times greater than for each video watched...
The virtual learning space: an interactive 3D environment This paper describes the Virtual Learning Space (VLS) project, a multi-user, distance learning environment. It describes the historical background which led to the proposal for this project, as well as the educational requirements and th.....
There has been a little research on emotion, cognitive load, or learning performance for digital game-based learning (DGBL). However, there is still a dearth of research on investigating the interactive effects of scaffolding DGBL and cognitive style on the above three outcomes. Participants were ...
Radix’s RadQuest gamifies DeFi onboarding and education by turning learning into interactive quests with rewards, making the onboarding process more engaging and less intimidating for newcomers. Gamification is a term for using elements associated with games in non-game contexts — such as a market...
Factors affecting adoption of video games in the classroom Video games are one of the fastest growing elements of informal, virtual learning. While their popularity in informal learning situations continues to grow... ROBERT KENNY,GLENDA GUNTER - 《Journal of Interactive Learning Research》 被引量:...
Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality... CY Jie,CH Chen,Ming...